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Twilight Town: A Cyberpunk FPS

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Contain

See the game notes for instructions on how to disable smoothing.
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Destiny 2


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  • 2 weeks later...
  • Wizard
11 minutes ago, TimmyNoThumbs said:

My ADS and scope conversion was MDV/MDH 0% with 70-100% scaling depending on my sensitivity in destiny 2.

 

I also tried MDH 100% with the scaling number based on my destiny 2 sensitivity.

Share it as in use the purple "Share" button so we can see what you do and what is potentially wrong ;)

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I believe the ADS calculation of destiny 2 to kovaaks is incorrect.

 

The maximum ADS sensitivity in destiny 2 isn't even possible in Kovaaks. 5 sensitivity in destiny 2 is 0.5, which is multiplied by the Hipfire sensitivity. Somehow in kovaaks this is 0.35, which is 0.35 multiplied by 1 or whatever your hipfire sensitivity is.

Edited by TimmyNoThumbs
Forgot to mention something important
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4 minutes ago, Razberry said:

So what does this custom zoom ratio allow us to do? Since 10 is the maximum, it's not the zoom value that a weapon has i assume...

Zoom divided by 10. Like most HC's are 14 zoom, so 1.4 ratio.

(side note, I think rangefinder adds 10%, but correct me if I'm wrong)

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  • 4 months later...

Hey Wiz, there's some debate atm about what the mouse smoothing mode entry in the config file actually does since it seems to have 3 settings 0, 1 and 2 that are reset every major patch. The ingame UI only has on/off which makes that kinda strange. For me personally I find it difficult to tell what it's doing if anything, was wondering if you had an interest in investigating?

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  • Wizard
9 hours ago, Feedingwolves said:

Hey Wiz, there's some debate atm about what the mouse smoothing mode entry in the config file actually does since it seems to have 3 settings 0, 1 and 2 that are reset every major patch. The ingame UI only has on/off which makes that kinda strange. For me personally I find it difficult to tell what it's doing if anything, was wondering if you had an interest in investigating?

Tested it now, and from what I can gather:

  • The value is completely ignored if you turn off smoothing in-game.
  • If smoothing is on in-game, then:
    • 0 - No smoothing
    • 1 - No smoothing
    • 2 - Some smoothing
    • 3 - More smoothing
    • Higher values seem to revert to either 1 or 2.
  • Lower framerates equal more smoothing, so most likely these values are how many frames the movement is smoothed over.
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22 minutes ago, DPI Wizard said:

Tested it now, and from what I can gather:

  • The value is completely ignored if you turn off smoothing in-game.
  • If smoothing is on in-game, then:
    • 0 - No smoothing
    • 1 - No smoothing
    • 2 - Some smoothing
    • 3 - More smoothing
    • Higher values seem to revert to either 1 or 2.
  • Lower framerates equal more smoothing, so most likely these values are how many frames the movement is smoothed over.

Hugely appreciated man, thanks

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  • 11 months later...
  • Wizard
10 hours ago, randomguy7 said:

I found something- using a lowered (console default) crosshair changes the fov. I think the centered crosshair crops the fov. When I play on a lowered crosshair, the fov definitely looks like 105 fov and the mouse feels different.

It's the same FOV and sensitivity, the camera just moves "up" a bit.

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  • 8 months later...
  • Wizard
7 hours ago, ISpaarkz said:

what "Aim" should I choose for EMPIRICAL EVIDENCE?

Look up the gun you want to calculate for here, and divide the zoom by 10. So for your gun it's 1.2.

Then select the aim called "Custom Zoom Ratio", and enter the zoom factor in the Sensitivity 2 field like in this example: 

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