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Destiny 2

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11 hours ago, TimmyNoThumbs said:

When i translate my sensitivity to kovaak's it feels fine. But when i get on destiny 2 my sensitivity feels too fast and i can't aim. 

share your conversion 

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

  • 2 weeks later...
  • Replies 178
  • Views 75.2k
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  • It's easy to test if you use scripts. Set the sensitivity to 1 which will give you a 360 distance of 54545.45 counts. Set FOV to 80 and line up something vertical at the edge of the monitor.

  • DPI Wizard
    DPI Wizard

    Updated Destiny now, the ADS scale was just changed from 0.5-1.5 to 5-15.

  • Added now, thanks for letting me borrow the account!

On 3/7/2021 at 9:50 AM, fortunate reee said:

share your conversion 

My ADS and scope conversion was MDV/MDH 0% with 70-100% scaling depending on my sensitivity in destiny 2.

 

I also tried MDH 100% with the scaling number based on my destiny 2 sensitivity.

  • Author
  • Wizard
11 minutes ago, TimmyNoThumbs said:

My ADS and scope conversion was MDV/MDH 0% with 70-100% scaling depending on my sensitivity in destiny 2.

 

I also tried MDH 100% with the scaling number based on my destiny 2 sensitivity.

Share it as in use the purple "Share" button so we can see what you do and what is potentially wrong ;)

I believe the ADS calculation of destiny 2 to kovaaks is incorrect.

 

The maximum ADS sensitivity in destiny 2 isn't even possible in Kovaaks. 5 sensitivity in destiny 2 is 0.5, which is multiplied by the Hipfire sensitivity. Somehow in kovaaks this is 0.35, which is 0.35 multiplied by 1 or whatever your hipfire sensitivity is.

Edited by TimmyNoThumbs
Forgot to mention something important

So what does this custom zoom ratio allow us to do? Since 10 is the maximum, it's not the zoom value that a weapon has i assume...

Edited by Razberry

4 minutes ago, Razberry said:

So what does this custom zoom ratio allow us to do? Since 10 is the maximum, it's not the zoom value that a weapon has i assume...

Zoom divided by 10. Like most HC's are 14 zoom, so 1.4 ratio.

(side note, I think rangefinder adds 10%, but correct me if I'm wrong)

  • 4 months later...

Hey Wiz, there's some debate atm about what the mouse smoothing mode entry in the config file actually does since it seems to have 3 settings 0, 1 and 2 that are reset every major patch. The ingame UI only has on/off which makes that kinda strange. For me personally I find it difficult to tell what it's doing if anything, was wondering if you had an interest in investigating?

  • Author
  • Wizard
9 hours ago, Feedingwolves said:

Hey Wiz, there's some debate atm about what the mouse smoothing mode entry in the config file actually does since it seems to have 3 settings 0, 1 and 2 that are reset every major patch. The ingame UI only has on/off which makes that kinda strange. For me personally I find it difficult to tell what it's doing if anything, was wondering if you had an interest in investigating?

Tested it now, and from what I can gather:

  • The value is completely ignored if you turn off smoothing in-game.
  • If smoothing is on in-game, then:
    • 0 - No smoothing
    • 1 - No smoothing
    • 2 - Some smoothing
    • 3 - More smoothing
    • Higher values seem to revert to either 1 or 2.
  • Lower framerates equal more smoothing, so most likely these values are how many frames the movement is smoothed over.

 

22 minutes ago, DPI Wizard said:

Tested it now, and from what I can gather:

  • The value is completely ignored if you turn off smoothing in-game.
  • If smoothing is on in-game, then:
    • 0 - No smoothing
    • 1 - No smoothing
    • 2 - Some smoothing
    • 3 - More smoothing
    • Higher values seem to revert to either 1 or 2.
  • Lower framerates equal more smoothing, so most likely these values are how many frames the movement is smoothed over.

Hugely appreciated man, thanks

  • 11 months later...

I found something- using a lowered (console default) crosshair changes the fov. I think the centered crosshair crops the fov. When I play on a lowered crosshair, the fov definitely looks like 105 fov and the mouse feels different.

  • Author
  • Wizard
10 hours ago, randomguy7 said:

I found something- using a lowered (console default) crosshair changes the fov. I think the centered crosshair crops the fov. When I play on a lowered crosshair, the fov definitely looks like 105 fov and the mouse feels different.

It's the same FOV and sensitivity, the camera just moves "up" a bit.

  • 8 months later...

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