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Project L33T

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Twilight Town: A Cyberpunk FPS

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Contain

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Vomitoreum

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Double Action: Boogaloo

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Showing content with the highest reputation on 10/09/2021 in all areas

  1. Just added a new feature for advanced and advanced plus modes where you can see your pixel to count ratio. Default mode will show the maximum for any aim, while advanced mode will show details for each aim. A pixel ratio of 1 means that your crosshair moves exactly 1 pixel for every count: Going lower means an even smoother movement, like 0.5 pixels/counts: Or 0.25: Ideally you should not be over 2, as that theoretically means you are unable to aim directly at something on the pixel you skip. Shown here as 2 pixels/count: And 4 pixels/count: Now as mentioned this is theoretical, the reality is that even at 2 pixels/count variations such as bullet spread will in most games far outweigh this pixel you can't aim at. Also for this to have any real impact you have to aim at something 100-150+ meters away without a scope. So the bottom line is that it certainly doesn't hurt to make sure the pixel ratio is below 1, but it is by no means critical. Over 2 should be avoided.
    1 point
  2. Both are just arbitrary alternatives to a monitor distance barometer for the sens ratio you like across different FOVs The difference between the two is that vertical is aspect ratio agnostic and similar to a 133% vertical monitor distance (so similar in fact, that it may as well not exist) and horizontal is more similar to around 60-odd percent screen distance horizontally at 16:9.
    1 point
  3. Ok, for BF 2042 the calculations will be off, how much depends on your settings. This is because the beta has issues with acceleration and terrible mouse input registration. Hopefully this will be fixed for the release.
    1 point
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