stalkerbronet
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Everything posted by stalkerbronet
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Yes I see but variation is so low it's negligible, less than 1% on each scope
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I don't get it then, I am trying it on warzone, this is what I get. https://www.mouse-sensitivity.com/?share=844c626311fe15091cc14966426e1700 and no matter what DPI I input it still remains on 0.68 Monitor Distance Coefficient
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this post is right no matter what i input in calculator i always get 0.68
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I wonder would a square monitor fix this disparity since it has same vertical and horizontal?
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Thank you! Seems like 0.61 is better because less variety between scopes, they all land very close to 1 so I'll do that
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The average between 0% and 100% MDV in my settings is 61% MDV so it would be correct to set monitor distance coefficient to 0.61?
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Okay now I am even more confused, I thought this trick is to match monitor distance, not each scope individually
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It seems like no matter what numbers I input its always gives 1.21 monitor distance coefficient is the calculator working properly?
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oh i dont need windows matching, i just wanted to try jedi's sensitivity in game im fine with having different sens in windows and in game
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Thanks, what do you mean by fov bites you?
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This sounds very interesting but I am confused about how to convert to this I play on Warzone with 5 mouse sensitivity, 800 DPI, 120 FOV and 0% MDH How do I go about converting it to your method?
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Is it possible to make hipfire and ADS 1:1 in this game? calculator is giving me weird results
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Does it change anything regarding the uniformity between scopes?
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Can you translate this to plebian terms? What does that mean?
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Thats unfortunate to hear, I wanted to try out that game but thats a big turn off for me
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Is it possible to have 0% MDH/MDV in Escape From Tarkov to match all scopes? or do I have to choose just 1?
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nevermind solved it
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Conversion method guide. (and other FAQ's)
stalkerbronet replied to Skidushe's topic in Technical Discussion
You mean majority on this site yes? cause from what I've seen majority of streamers for example use the default 1.33 setting, and I imagine majority of players also play with default 1.33 cause they don't really think about it -
Conversion method guide. (and other FAQ's)
stalkerbronet replied to Skidushe's topic in Technical Discussion
I'm starting to get it a bit more but I'm still not getting why 0% is the best one, I've played with 1.33 coeff for years then swapped to 0% for a good half year, went back to 1.33 coeff and it feels way more intuitive I figured I'd get used to 0% in a half year but it still feels unintuitive for me in modern warfare, especially with small maps that require a lot of snapping movement Should I just stick to 1.33 coeff? -
Conversion method guide. (and other FAQ's)
stalkerbronet replied to Skidushe's topic in Technical Discussion
But wouldn't it also require exact same mouse movement to do 360 too then? cause after you move to the edge(new center), your new center requires same amount of movement to the new edge? -
Conversion method guide. (and other FAQ's)
stalkerbronet replied to Skidushe's topic in Technical Discussion
So the monitor distance coefficient multiplies this distance to try to match the movement to hipfire? am I getting this right? -
Conversion method guide. (and other FAQ's)
stalkerbronet replied to Skidushe's topic in Technical Discussion
Can anyone explain to me what does aim at the crosshair mean? isn't all aim happens at the crosshair? when you move your mouse your crosshair moves along -
Conversion method guide. (and other FAQ's)
stalkerbronet replied to Skidushe's topic in Technical Discussion
Oh then I misunderstood how it works, the image in OP led me to believe the % are consistent Gonna try to understand again, now I regret I never tried college