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Found 7 results

  1. I've been playing alot of Hunt: showdown which requires heavily precise shots so ive learned 360 distance for ADS is NOT the way to go along with siege {same thing} so I thought of transferring to a different method but I dont know where to go from here, Moniter distance? View speed? Jedi? Ive tried moniter distance 0 which felt ungodly slow to me {obv because of me only using 360 Distance for so long but still unplayable imo} Just wanting some suggestions maybe from other people who have done the same and found a comfortable inbetween? any help would be great! thanks
  2. Hello, This is my first post and I want to know what should be ideal setting for converting my csgo sens to valorant. On both the games I play on 4:3 1024x768, it is stretched on csgo. I want to know what horizontal scales or options to use. My csgo sens is 400 dpi 1.889 and zoom multiplier is 1.0. I also play apex legends and r6 4:3 stretched, would be great if you can provide with an apt conversion method for the mentioned games. Thank you in advance.
  3. @DPI Wizard Here is a post on the Quake Champions subreddit that outlines and details a sensitivity conversion method that I haven't seen before. It's dubbed "FoV Match." The formula contained therein is based off of QC in particular and is outdated as it comes from a time in which the game used arbitrary lookup tables for its zoom sensitivity ratio. Following is the formula reworked to be used with any game: Zoomed 360 Distance Value × (Zoomed FoV in Vdeg ÷ Base FoV in Vdeg) = New Zoom Value Terms: Zoomed 360 Distance Value - Zoom Sensitivity converted from base sensitivity via the 360 distance method. Zoomed FoV in Vdeg - FoV of the zoomed state measured in vertical degrees. Base FoV in Vdeg - FoV of the base state measured in vertical degrees. The method claims to convert sensitivity whilst keeping flick muscle memory at any monitor distance percentage and it feels as if it does exactly that, and I find that it somehow maintains tracking muscle memory as well, just not quite as well as the zoom ratio method. I know this is a simple method and it's easy to calculate on one's own, but I'd really appreciate it if it could be added to the calculator for ease-of-use and simplicity's sake as it would make the website a one-stop-shop for me as well as give other users a new option to experiment with. Thanks!
  4. Basically i want the best method to keep my tracking and flicking as accurate as possible. Im stuck between viewspeed and mdh 0 %. What would be the best method for me that keeps the muscle memory i have in kovaaks translate to mw while ADSing
  5. So, I've been reading a lot of posts (Skidushe's post twice) watching videos and other posts in the forum trying to learn and understand all this sensitivity calculations. I now understand better but still not quite sure if I'm getting the best results. I also chatted a little with Drimzi on Kovaaks discord but don't want to be bothering him that much you know. Would guys give me some advice? I play a variety of FPS (PUBG, Apex, OW, R6, Splitgate, Black Squad, etc) My goal is to be sure I'm "exporting" my Kovaaks training gains into other games, say Apex. In Kovaaks I'm using Overwatch as base game, 103 FOV and 9 sens with 400 dpi ( Full HD 24.5 in monitor, windows default 6/11). I'm getting a lot better and following Aimer7's guide also feedback from discord fam as well. Before knowing all this conversion techniques I used cm/360 measurement (38.4 cm) to set my sens between shooter games. Trying to match my ADS cm/360 in APEX to my Kovaaks/OW cm/360. How naive I was not even considering FOV's, scales, etc. Something was wrong with that method, sens was not feeling good so I started digging and here I am. After reading Skidushes post I tried Horizontal Monitor Distance 0% method first. The results I got was 3.23 hipfire and 1.0 for all the scopes. In game, the hipfire was faster but felt accurate in terms of monitor distance, got no problem to adapt to this speed. The scopes are all very slow and I have a hard time tracking my targets, since apex is quite heavy on tracking this is not working for me. Per Drimzi's advice I used Visuomotor method on his calculator but got the very same results I got from MMH0%. MMV0% give me virtually the same results as well. So after doing some more research, found some people saying Viewspeed was the best method for gamers who use low sens as me, because MMH0% is good for the accuracy very close to de crosshair but hard on large flicks and tracking, make sens to me. Tried Viewspeed Vertical method for all conversion setups and got these results: This felt way better in both hipfire and scopes, I was able to track a lot better with the scopes zoomed in. As I'm writing this post this are the settings used in game, problem is, now I feel they are a bit faster and my idea is to tweak them down a little to find a sweetspot and try them like this in other games to see how I do in reality. My only concern now is if I'm doing things right or on the contrary, messing all up and screwing everything up. Would it be better to try hipfire 360° conversion and viewspeed the scopes? Should I stick to the MMV0% and get used to that slowish feeling? Should I convert my OW sens to APEX ADS in the calculator instead MMV0%? I know I'm overthinking too much and maybe is irrelevant, but some guidance would be very appreciate it. Remember My goal is to be sure I'm "exporting" my Kovaaks training gains into other games. Thank you in advance Just to update this issue: I stick to MMV0% although it feels slowish when using high zoom scopes its only a matter of getting used to it. Being sticking to this method and I do feel consistency across games (Apex, PUBG, OW, R6, Destiny 2, Splitgate) Important to mention that I'm trying to set very similar FOV's among the games to keep the consistency as well. Base game is OW FOV 103 400 dpi 9 in game sens
  6. Does anybody know what conversion method the game uses when zooming in? Mdh 75 and 0 did output different values for different zoom stages, so those aren't it. Thank you!
  7. I converted my R6 1x sight sensitivity to my CS:GO hipfire. My Siege FOV is 82 and i used the 360 method and it works, but when I convert my Acog in siege to AWP zoom 1 it feels way to fast even though its the same 360. What method of conversion should I use when games have drastically different FOVs?
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