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See the game notes for instructions on how to reduce smoothing.
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Gas Station Simulator

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Mortal Shell

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Incursion Red River

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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ONCE HUMAN

Hipfire added, more aims to come. See the game notes for instructions on how to disable smoothing.
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Aim Lab


DPI Wizard

This awesome aim training game currently in development is added. Check out aimlab.gg to sign up for the beta.


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The previous batches seem to have been pretty limited so I hope they send out keys to more people in the coming batches. Usually you'd find the keys for sale on keysellers but maybe there isn't that much interest in this kind of thing. Anyways, here's hoping I'm included in the next batch that's apparently coming in the "next couple days" :)

 

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On 1/4/2018 at 1:06 PM, Drimzi said:

Anyone have a spare key? Been signed up for a while but haven't received a key.

I have been gifted a key by the way.

 

 

They are sending out 500 keys tomorrow.

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On 1/4/2018 at 2:47 AM, devilish said:

How can i sign up ? click sign up and does nothing

 

On 1/4/2018 at 5:00 AM, potato psoas said:

Think you have to sign up on the website:

https://statespace.gg/aimlab/

Thank you for linking to our beta sign up, this is exactly where you can sign up for the beta and more keys are on their way very soon! 

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  • Wizard
22 minutes ago, Drimzi said:

0.32 BA update introduced input field for sensitivity value. Not sure how many decimals, at least 7.

Excellent! Seems to default to 6 decimals, so I use that as the rounding limit.

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Looks awesome, but I had the same problem as Drimzi, I signed up a while ago (mid December) and I still haven't gotten a key. I'm looking forward to test it when the time comes.

EDIT: They've already mailed me a key. Looks promising.

Edited by zanatur
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38 minutes ago, gbtg said:

looking forward for this, has anyone tried it already?

This is a really good aim training game tbh i love it

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So ADS sensitivity is supported on the game now, has it been updated for that or do you just convert using the hipfire sensitivity and set as your ADS sensitivity? Seems pretty close doing the above imo

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  • Wizard
On 2/19/2019 at 5:18 AM, Pyroxia said:

calculated game sensitivity feels very off probably developers changed everything. Can you check please @DPI Wizard

For ADS or hipfire? The FOV settings for ADS seem to be a bit broken atm.

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2 minutes ago, DPI Wizard said:

Strange, what are your settings? The "Aim Lab" sensitivity option in the game is still the same Unity based sensitivity.

Everyting converted with %0mm it feels 2x slower  than my sensitivity. If I set my cs go sens in game (3.61) feels much more natural.

Screenshot_20190222-115104.png

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  • Wizard

The sensitivity is still correct, but it's important that you select Aim Lab as "Use Setting From".

Others will be added soon for clarity!

If you're still finding the conversions to be wrong, please provide your settings and I will test them.

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Quick question, if I were to use aimlab settings, there's an X and Y value in the option and the conversion only gives x sensitivity, do I also put the X value to the Y sensitivity too?

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  • Wizard
18 minutes ago, Groen28 said:

Quick question, if I were to use aimlab settings, there's an X and Y value in the option and the conversion only gives x sensitivity, do I also put the X value to the Y sensitivity too?

Yes, use the same value.

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