Updated with holo sight, 6x and 10x scope.
Updated with holo sight, 6x and 10x scope. Edited February 5, 2019 by DPI Wizard erty11 and Blankbeard 2
koglelang 0 Posted October 22, 2021 Possible bug in the current version of the calculator - please see attached image. The FOV value seems to be inverted. 'In-game' tries to use raw degree values even when multiplier is selected, and 'Config-file' uses the multiplier even though the actual value in the .ini is in degrees. Something seems to have inverted the correct behaivour. Link to comment
fortunate reee 222 Posted October 22, 2021 (edited) 2 hours ago, koglelang said: Possible bug in the current version of the calculator - please see attached image. The FOV value seems to be inverted. 'In-game' tries to use raw degree values even when multiplier is selected, and 'Config-file' uses the multiplier even though the actual value in the .ini is in degrees. Something seems to have inverted the correct behaivour. config file : uses the multiplier in game: uses degrees but is messed up slightly so it says multiplier due to the fact that it is innacurate and the calculator has to compensate i am somewhat certain that this has been mentioned somewhere within teh 900 ish mesages in the apex thread ------------------------ if you want an example for this set auto fov to this and comapre in game 90 which should be the exact value Edited October 22, 2021 by fortunate reee Link to comment
koglelang 0 Posted October 24, 2021 Ah so listing 'multiplier' for the in-game value is intentional to illustrate that the in-game value is still not an explicit vfov/hfov value. Makes sense. Perhaps a note to that effect could be added in the FOV notes section for the Apex profile. Link to comment
fortunate reee 222 Posted October 24, 2021 9 hours ago, koglelang said: Ah so listing 'multiplier' for the in-game value is intentional to illustrate that the in-game value is still not an explicit vfov/hfov value. Makes sense. Perhaps a note to that effect could be added in the FOV notes section for the Apex profile. yeah something along the lines of it trying to use hdeg 4:3 in game, yet missign their target in the accuracy department and thus dpi wiz gives you the actual number ------ might not only serve illustrative use but also make calculating the actual fov easier since youd end up with wrong numbers if youd set it to 4:3 as intended but this is me just interpreting pretty sure this was discussed some time a few years ago couldnt find the actual reasoning after a short search so this is mostly from memory. yes a note letting you know that could be good for those new to the calculator and its functions --------- to be fair i generally recommend just using auto fov pretty much serves as a set and forget utility if you have a preferential fov setting youd like to use across games with different fov`s Link to comment
nathanial-san 0 Posted November 19, 2021 Pre-sale question: Would the advanced settings allow me to play games like Apex at higher fov, and other games, say Destiny 2, which doesn't have an FOV that goes past 100 or so, and get a more consistent experience? I don't know if I am asking that as clearly as I could. Destiny 2 may be a bad example because it doesn't have consistent zooms across so many weapons, Universal Soldier Aiming co-effients, or fine sens controls. Like let's say even for hipfire, I can match them for a 360 in the free version, but I don't want to play Apex at an 84 FOV. Could I adjust Apex's sens to feel more consistent with D2's FOV? I'm not sure if you always want hipfire to be the same regarless of FOV or not. For aiming, given the wide range of scopes in D2 or any other game that doesn't have seperate sens for different scopes, and the fact that they don't match any of the magnifications of other games, is it a futile effort to try to improve the experience with the calculator? Link to comment
fortunate reee 222 Posted November 20, 2021 22 hours ago, nathanial-san said: Pre-sale question: Would the advanced settings allow me to play games like Apex at higher fov, and other games, say Destiny 2, which doesn't have an FOV that goes past 100 or so, and get a more consistent experience? I don't know if I am asking that as clearly as I could. there is a method you can use where you give up some screen realestate for an identical 360 distance experience with slightly differing fovs this will give you black bars to match the focal length and actually works Link to comment
Magico.- 2 Posted January 3, 2022 Is there a possibility to have the calculator go to 3 decimal places for in game, because for sensitivities below 1 e.g. 0.5 the game can take up to 3 decimal places if you don't type in the 0 at the start e.g. .555 instead of 0.555 Link to comment
Wizard DPI Wizard 3,870 Posted January 3, 2022 Wizard 7 hours ago, Magico.- said: Is there a possibility to have the calculator go to 3 decimal places for in game, because for sensitivities below 1 e.g. 0.5 the game can take up to 3 decimal places if you don't type in the 0 at the start e.g. .555 instead of 0.555 I can't make it do 3 decimals for just values below 1, so it will probably cause some confusion for users when the sensitivity is above 1 and output is more decimals than the game supports. I think for these cases it's best to just use the config file calculation instead. Link to comment
Magico.- 2 Posted January 4, 2022 18 hours ago, DPI Wizard said: I can't make it do 3 decimals for just values below 1, so it will probably cause some confusion for users when the sensitivity is above 1 and output is more decimals than the game supports. I think for these cases it's best to just use the config file calculation instead. So when adjusting in the config file, do you know if the sensitivity will stay the same every time i launch the game? Because when using the in game settings and assigning my own specific sensitivity, the game will always round up the sensitivity after I close and relaunch the game. I would love to try and avoid that if possible when using the config file. Link to comment
Konrad 0 Posted January 11, 2022 Why monitor distance 0% gives mouse_zoomed_sensitivity_scalar_0 "1.003223" and not 1.0? Link to comment
Wizard DPI Wizard 3,870 Posted January 11, 2022 Wizard 3 minutes ago, Konrad said: Why monitor distance 0% gives mouse_zoomed_sensitivity_scalar_0 "1.003223" and not 1.0? The game has a bug where it rounds the FOV to nearest whole number before calculating the ADS sensitivity, so the calculator accounts for this bug. Konrad 1 Link to comment
Quackerjack 31 Posted March 24, 2022 so we know mouse_zoomed_sensitivity_scalar 1.0 is 0% MDV. Is there also an universal number for 100%MDV or do i have to change it for everye scope seperatly? Link to comment
fortunate reee 222 Posted March 25, 2022 18 hours ago, Quackerjack said: so we know mouse_zoomed_sensitivity_scalar 1.0 is 0% MDV. Is there also an universal number for 100%MDV or do i have to change it for everye scope seperatly? always depends on a games default scale so unless a game lets you change the coefficient liek battlefield or cod you wont have a uniform number for all methods of scale Link to comment
Quackerjack 31 Posted March 25, 2022 1 hour ago, fortunate reee said: always depends on a games default scale so unless a game lets you change the coefficient liek battlefield or cod you wont have a uniform number for all methods of scale Yea but 1 = 0 mdv so there should be one for 100 mdv also? Or i dont understand the system Link to comment
Wizard DPI Wizard 3,870 Posted March 25, 2022 Wizard Just now, Quackerjack said: Yea but 1 = 0 mdv so there should be one for 100 mdv also? No, it will be different for each scope since it's based on MDV 0%. Link to comment
KimiNoKataware 5 Posted March 26, 2022 10 hours ago, Quackerjack said: Yea but 1 = 0 mdv so there should be one for 100 mdv also? Or i dont understand the system "mouse_zoomed_sensitivity_scalar = 1" is an identifier specific to Apex. Basically, the name is something that the developers came up with and the units are whatever made sense to them at the time. It could pretty much be anything. Valve has a similarly named option for team fortress 2, but 0 mdv is some weird shit like 0.794 or something. Overwatch's variable has a completely different name. I'm not sure if dpiwizard came up with "MDV" theirself or where that term came from. I'm not sure if there is any sort of industry standard name for what this website is dedicated to. Link to comment
Wizard DPI Wizard 3,870 Posted March 27, 2022 Wizard On 3/26/2022 at 3:43 AM, KimiNoKataware said: I'm not sure if dpiwizard came up with "MDV" theirself or where that term came from. I'm not sure if there is any sort of industry standard name for what this website is dedicated to. I came up with that specific term, but focal length and coefficient was already terms used in the industry. I needed to separate vertical from horizontal though, so I used MDV and MDH. Link to comment
Androgodslay 0 Posted April 21, 2022 So i was wondering if there is something wrong Im doing here, while the 1x and 10x settings seem actually pretty good for me, the rest not so much. They feel too fast. https://www.mouse-sensitivity.com/?share=da5875d09feeb87173ffbf9403267736 Link to comment
Wizard DPI Wizard 3,870 Posted April 21, 2022 Wizard 16 minutes ago, Androgodslay said: So i was wondering if there is something wrong Im doing here, while the 1x and 10x settings seem actually pretty good for me, the rest not so much. They feel too fast. https://www.mouse-sensitivity.com/?share=da5875d09feeb87173ffbf9403267736 Wrong FOV, 110 is the in-game value and you have selected config file. Link to comment
Androgodslay 0 Posted April 21, 2022 14 minutes ago, DPI Wizard said: Wrong FOV, 110 is the in-game value and you have selected config file. Oh damn, didnt notice that, Thanks Link to comment
TheMadman0187 0 Posted May 17, 2022 Hey, Can someone double check my setup and let me know if Im doing this correct? https://www.mouse-sensitivity.com/?share=a5a9c24c0d81ed255443c503b5b8c416 Link to comment
Wizard DPI Wizard 3,870 Posted May 17, 2022 Wizard 3 minutes ago, TheMadman0187 said: Hey, Can someone double check my setup and let me know if Im doing this correct? Unless it is intentional, you should stick to one viewspeed method for both ADS and Scope. And you can do this conversion by just selecting "All" for the input game https://www.mouse-sensitivity.com/?share=6150eaeb9f45b46bcb73decc7eb605cd TheMadman0187 1 Link to comment
TheMadman0187 0 Posted May 17, 2022 Just now, DPI Wizard said: Unless it is intentional, you should stick to one viewspeed method for both ADS and Scope. And you can do this conversion by just selecting "All" for the input game https://www.mouse-sensitivity.com/?share=6150eaeb9f45b46bcb73decc7eb605cd Thank you! Link to comment
Alou 0 Posted May 19, 2022 hello guys, I got a different result from aimlab, when I convert from CSGO to Apex with MDH 100%, all the ADS and scope. This question confuse me for a long time, I don't know which one should I use. Link to comment
Wizard DPI Wizard 3,870 Posted May 19, 2022 Wizard 5 hours ago, Alou said: hello guys, I got a different result from aimlab, when I convert from CSGO to Apex with MDH 100%, all the ADS and scope. This question confuse me for a long time, I don't know which one should I use. Can you please post both conversions? I can with pretty high confidence say that this site is the correct one. Link to comment
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