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Battlefield 1


DPI Wizard

Added support for all aims, multipliers and coefficients, as well as calculations for both in-game and config file sensitivities.


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The link is correct, that's why I shared it. Read the whole thread here and you'll see.

You actually are talking about FOV. The USA system works by altering sensitivity based on your FOV. When you zoom with a weapon, you reduce FOV. USA makes sure that the sensitivity is reduced proportionately to FOV.

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Yes, but it does so by trying to match your movement at a specific screen distance.  The coefficient tells the system at what distance to match.

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I know how it works bro.

When you say "50%", because the game is using vertical FOV, then you are saying "50% of the distance from top to bottom of the screen". Your aspect ratio is irrelevant here.

If you are considering your aspect ratio, then you're considering horizontal FOV.

Edited by Capta Praelium
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And now you see why I said that you should specifiy "horizontal" - because if you don't, people will give you the answer for 50% *vertical*, which is 270, which is not what you want. :)

Do you understand? Your answer (88.8`%) was correct, but your question (50% of screen) was not ....

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And now you see why I said that you should specifiy "horizontal" - because if you don't, people will give you the answer for 50% *vertical*, which is 270, which is not what you want. :)

 

Do you understand? Your answer (88.8`%) was correct, but your question (50% of screen) was not ....

so 88.8% is the correct coefficient for 16:9 aspect ratio then I take it?

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No not really. The default ratio is 133%, regardless of your aspect ratio. This is the way it is set out of the box and the way it is recommended to leave it (refer to the linked thread on battlelog by ethereal).

The problem is that the farther you go from the centre of the screen, the less accurate the aim becomes. This is a result of the distortion of the screen to make a 3D scene appear on your 2D monitor. You can easily see this by standing near a tall, straight object like a tree or tall building (or a light pole in BF4). That straight object will appear curved like you are looking through a fish-eye lens

As a result, if you attempt to make the circle too big (coefficient far above 100%), then you actually have less accurate aim at the edges. This is why it is specifically recommended to NOT set your coefficient to match your screen aspect ratio. For example, 16:9 would be a 177% ratio (16/9) but is not recommended.

133% was chosen because 100% could feel a little 'sluggish' at higher zoom, and especially, because that's what CSGO uses, and this mechanic was 'borrowed' from that.

 

0% gives you a constant movement speed under the cursor rather than a constant ratio of mouse-movement:screen-movement.

 

 

So, your "correct" coefficients would be either 0, 100, or, *most* correct would be 133%.


ccmike wants to do something special, and set it to 50% of the horizontal width of his 16:9 screen. In that case, his answer is (16/9)*(50/100)=88.888888%

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No not really. The default ratio is 133%, regardless of your aspect ratio. This is the way it is set out of the box and the way it is recommended to leave it (refer to the linked thread on battlelog by ethereal).

 

The problem is that the farther you go from the centre of the screen, the less accurate the aim becomes. This is a result of the distortion of the screen to make a 3D scene appear on your 2D monitor. You can easily see this by standing near a tall, straight object like a tree or tall building (or a light pole in BF4). That straight object will appear curved like you are looking through a fish-eye lens

 

As a result, if you attempt to make the circle too big (coefficient far above 100%), then you actually have less accurate aim at the edges. This is why it is specifically recommended to NOT set your coefficient to match your screen aspect ratio. For example, 16:9 would be a 177% ratio (16/9) but is not recommended.

 

133% was chosen because 100% could feel a little 'sluggish' at higher zoom, and especially, because that's what CSGO uses, and this mechanic was 'borrowed' from that.

 

0% gives you a constant movement speed under the cursor rather than a constant ratio of mouse-movement:screen-movement.

 

 

So, your "correct" coefficients would be either 0, 100, or, *most* correct would be 133%.

ccmike wants to do something special, and set it to 50% of the horizontal width of his 16:9 screen. In that case, his answer is (16/9)*(50/100)=88.888888%

Ah i see. Thanks for clearing that up! I'm a complete noob when it comes to this really technical stuff. Thanks for your help dude! I will leave the coeff. at 133% as recommended then.

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I tried this:

 

My csgo zoom sensitivity = 0.81

I got this by matching my hipfire sensitivity (2.35 @400dpi) @ 1%

 

I went ahead and set my zoom sensitivity in battlefield to 0.81 with the coefficient of 1%.

This feels good, but I'm not sure if it's the way to do it. I'd love to have an exact sensitivity so I can work that muscle memory up :D

 

Got any better solution?

Edited by mattiasheen
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Uhm bro... I just mentioned, BF uses coefficient of 133% to copy CSGO.

 

Also, there's this really cool website that you can use to calculate sensitiviies between games.....

 

XD

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I suggest you all wait for the wizard to update the calculator instead of messing with your hand-eye coordination.

When updated that will be the one and only 100% accurate solution, and not the crap people are spreading on reddit or other blogs.

Just be patient it's a very nasty and time consuming job to get the calculations right for all scopes and USA, and i know because i did it on my own for a couple of games.

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I suggest you all wait for the wizard to update the calculator instead of messing with your hand-eye coordination.

When updated that will be the one and only 100% accurate solution, and not the crap people are spreading on reddit or other blogs.

Just be patient it's a very nasty and time consuming job to get the calculations right for all scopes and USA, and i know because i did it on my own for a couple of games.

1000x this.

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What's your FOV in BF? Sorry, doesn't matter

 

GstInput.MouseSensitivity 0.017558

 

Dude, I'm asking for the zoom sensitivity, nothing else.

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I tried this:

 

My csgo zoom sensitivity = 0.81

I got this by matching my hipfire sensitivity (2.35 @400dpi) @ 1%

 

I went ahead and set my zoom sensitivity in battlefield to 0.81 with the coefficient of 1%.

This feels good, but I'm not sure if it's the way to do it. I'd love to have an exact sensitivity so I can work that muscle memory up :D

 

Got any better solution?

 

at 16:9

 

match at 100 % = GstInput.SoldierUniformAimingCoefficient 1.777778

match at 75 % = GstInput.SoldierUniformAimingCoefficient 1.333333

match at 1 % = GstInput.SoldierUniformAimingCoefficient 0.017778

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Dude, I'm asking for the zoom sensitivity, nothing else.

Dude, you don't know how to calculate a percentage?

 

 

at 16:9

 

match at 100 % = GstInput.SoldierUniformAimingCoefficient 1.777778

match at 75 % = GstInput.SoldierUniformAimingCoefficient 1.333333

match at 1 % = GstInput.SoldierUniformAimingCoefficient 0.017778

As above,  coefficient should be 133%, to match CSGO.

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The theory is quite interesting. Given our eyes focus is radial you'd expect the perfect multiple would be '1' or 100% as anything higher then that (or lower) essentially becomes peripheral vision.

 

I guess it gets tricky because of our monitors shape and obviously we don't maintain a fixed focus on the entire screen. 4:3 ratio isn't a huge leap then (1.33) and possibly offers a nice balance of our natural focal vision and the un natural shape of the monitor. The greater the value from 1 the more un natural it will feel in an attempt to match the monitor.

 

This will never have a perfect value then given in reality we only focus on a small area of our complete vision, the rest is peripheral, which in the future VR headsets will take full advantage of.

 

Unless you want to play with a square resolution then aim accuracy matched across the entire area of the screen can never be perfect.

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So im trying to match my cs go sensitivity with bf1 as well as possible.

im using 2.35 x 400 on cs go with a zoom sensitivity of .96

in bf1 im now using 0.0175 as my hipfire sens, 74 fov for 106 hfov, to match the screen distance and 96% on all spereate zoom senses as well as 1.33 usa. did i do anythig wrong in my calculation?

 

regards :)

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So im trying to match my cs go sensitivity with bf1 as well as possible.

im using 2.35 x 400 on cs go with a zoom sensitivity of .96

in bf1 im now using 0.0175 as my hipfire sens, 74 fov for 106 hfov, to match the screen distance and 96% on all spereate zoom senses as well as 1.33 usa. did i do anythig wrong in my calculation?

 

regards :)

 

you could leave all zoom sensitvites in bf1 at 100 % and use this:

 

match at 65 % = GstInput.SoldierUniformAimingCoefficient 1.155556 = zoom_sensitivity_ratio_mouse "0.962783" (Zoomed 1: AWP, SSG 08, G3SG1)

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you could leave all zoom sensitvites in bf1 at 100 % and use this:

 

match at 65 % = GstInput.SoldierUniformAimingCoefficient 1.155556 = zoom_sensitivity_ratio_mouse "0.962783" (Zoomed 1: AWP, SSG 08, G3SG1)

thank you so much :) ur the mvp  ;)

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you could leave all zoom sensitvites in bf1 at 100 % and use this:

 

match at 65 % = GstInput.SoldierUniformAimingCoefficient 1.155556 = zoom_sensitivity_ratio_mouse "0.962783" (Zoomed 1: AWP, SSG 08, G3SG1)

Why would you do that? Then zoom sensitivities won't match because the USA coefficient doesn't match.

Again, the reason BF uses 1.33 as coefficient, is because CSGO does. So if you're trying to match CSGO, would it not make sense to leave the coefficient at 1.33?

 

What was wrong with the settings he posted the first time? They were correct.

Edited by Capta Praelium
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Once the wizard puts the sensitivities up for all the different scopes, it actually would be most accurate to match the fov and then corresponding sensitivity for each of them. USA just makes this process a whole hell of a lot easier and uses the same zoom sensitivity ratio of 1 that is standard in csgo, but it is not quite as accurate and most games don't have individual scope sensitivities like Battlefield.

 

I have found that if you're matching sensitivities across many FPS (what this site is designed to do), it's best to try and match FOV first and then 360 distance. Second best, if you don't want to change FOV is to match to monitor distance (premium members only) at 75% which is an approximation of the 133% coefficient or the figurative edges of the 4:3 aspect ratio. In this way, you can pretty much have the exact same aim in every game no matter what the FOV limitation is.

 

It is kind of complicated, but if you want the exact same aim in every game match the FOV and 360 sensitivity and then if they have a separate scope sensitivity, match that at 75%. If the game doesn't have good FOV settings use monitor distance at 75% for both and it will be pretty close. This is just my 2 cents and I have played around with this great tool for years.

 

Matching the monitor distance at 1% would actually make you more accurate in the center of the screen less accurate at the edges, this actually is great for precision as most engagements take place in the center of the screen. The main and probably only reason I don't use 1% is because of Battlefield's USA, I don't want to match each battlefield scope to this value, I just want to use USA to match them all quickly and easily. I know with the coefficient it is now possible to match this, but it's not worth the hassle.

 

This is also why the Monitor Distance tool defaults at 50%, this is the literal middle point between edge to edge accuracy and pixel perfect accuracy. 100% would be edge to edge accurate on a 16:9 screen, but not nearly as accurate as 0% in the center.

Edited by Bryan Redding
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