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V Rising

Use the config file for best accuracy.
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Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Battlefield 1


DPI Wizard

Added support for all aims, multipliers and coefficients, as well as calculations for both in-game and config file sensitivities.


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Extracted from the game. DPI Wizard will post all the FOVs for subscribers in the calculator any day now :)

 

Quickly:

10x = 5.95

8x = 7.45

6x = 9.9

5x = 11.9

4x = 14.8

3.5x = 16.9

3x = 19.7

2.5x = 23.5

2x = 29.2

1.5x = 38.3

1.25x = 45.2

1x = 55

 

There are others for vehicles and pickup weapons etc. but I'm sorry I'm in a big rush and DPI wizard will have them in the calculator soon :)

Which reminds me I need to update my subscription, sorry about that Wizard!

oh my goodness you beast! could you do the one for iron sights in bf3? I can't seem to get a solid value on it anywhere :(

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Bf3 sights

1x (rds): vfov 40, speed 0.5: 80 ratio (65,81043502 hfov)
1x (irons): vfov 40, speed 0.5: 80 ratio (65,81043502 hfov)
holo: vfov 32, 0.32 speed: 100 ratio (54.0222067 hfov)
3.4x: vfov 20, 0.36 speed: 55.5556 ratio (34.80930558 hfov)
4x: vfov 17.2000001, 0.31 speed: 55.4838 ratio (30.09774316 hfov)
6x: vfov 11.6, 0.21 speed: 55.2380 ratio (20.47232725 hfov)
7x: vfov 9.9, 0.21 speed: 47.14 ratio (17.50643884 hfov)
8x: vfov 8.7, 0.16 speed: 54.37 ratio (15.4030109 hfov)
12x: vfov 5.8, 0.11 speed: 52.7272 ratio (10.29216031 hfov)

 

You are welcome :)

Edited by WhoCares?
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Bf3 sights

1x (rds): vfov 40, speed 0.5: 80 ratio (65,81043502 hfov)

1x (irons): vfov 40, speed 0.5: 80 ratio (65,81043502 hfov)

holo: vfov 32, 0.32 speed: 100 ratio (54.0222067 hfov)

3.4x: vfov 20, 0.36 speed: 55.5556 ratio (34.80930558 hfov)

4x: vfov 17.2000001, 0.31 speed: 55.4838 ratio (30.09774316 hfov)

6x: vfov 11.6, 0.21 speed: 55.2380 ratio (20.47232725 hfov)

7x: vfov 9.9, 0.21 speed: 47.14 ratio (17.50643884 hfov)

8x: vfov 8.7, 0.16 speed: 54.37 ratio (15.4030109 hfov)

12x: vfov 5.8, 0.11 speed: 52.7272 ratio (10.29216031 hfov)

 

You are welcome :)

thanks dude! you beast x2

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Much appreciated for adding BF1 now :).
 
I´m sure I missed something when I tried now to convert my sensitivies, however something is not working for me. I´m converting from a different game (Depth) to BF1 using the 360° distance since both games have ~120 fov.
 
So what´s basically the procedure when converting the sens from one game to BF1 now?
 
1. Calculate the main mouse sensitiviy - ok that´s easy and I´ve got it
2. What´s next now when I want basically the same move distance for all zoom levels? I need to calculate the USA coefficient or just leave it at 1.33? And I keep Soldier Zoom sensitivity just at 100%? Is that correct?
 

Sensitivity 1: GstInput.MouseSensitivity 0.014437
Sensitivity 2: GstInput.UniformSoldierAimingCoefficient 1.33
Multiplier 1:  GstInput.SoldierZoomSensitivityAll 1
Multiplier 2:
Calculated sensitivity too high
Increase either sensitivity 1 or 2, multiplier 1 or new DPI

 
 
When I do so I get the error message above - sorry for asking stupid questions but I´m still getting confused with all those settings...

Edited by S7evenFreak
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  • Wizard

Are you using Monitor Distance for the aims? 360 distance will not work, and will make the scopes too sensitive.

 

What you should do is first match Depth to BF1 like you did. Since the FOV is the same, it doesn't matter if you chose 360 Distance or Monitor Distance.

 

Then when you select coefficient, switch to Monitor Distance, and select a desired Match At percentage. When you do this, the input field changes, and the second one is no longer the coefficient, so be sure to check the values in the output.

 

But note that the coefficient has a very narrow range, and you might as well use the Soldier Zoom Sensitivity as it has a much wider range :)

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Ye I used the 360° distance to match the sensitivities as it was my understanding that Monitor distance makes sense to match sensitivities between games where you have different fovs :D but indeed it makes sense to use it in the same game when you have also different fov´s :D - sorry my bad.

 

Edit: Ok I do understand that the Coefficient is just to fine-tune the sensitivities, so should I go first for the Soldier Zoom Sensitivity like this:

 

Edit2: Ok I´ve just set every scope to 1 and the coefficient to 1.33 at the moment. I´m still not sure if the coefficient is a good thing or not...
Edited by S7evenFreak
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Ye I used the 360° distance to match the sensitivities as it was my understanding that Monitor distance makes sense to match sensitivities between games where you have different fovs :D but indeed it makes sense to use it in the same game when you have also different fov´s :D - sorry my bad.

 

Edit: Ok I do understand that the Coefficient is just to fine-tune the sensitivities, so should I go first for the Soldier Zoom Sensitivity like this:

 

Edit2: Ok I´ve just set every scope to 1 and the coefficient to 1.33 at the moment. I´m still not sure if the coefficient is a good thing or not...

 

http://www.mouse-sensitivity.com/forum/topic/467-battlefield-1/?p=5078

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Thanks, I´ve went now through the last pages which provided useful information´s. Playing now the first match in BF1 with coefficient 1.33 did indeed feel weird and little bit too sensitive (using Iron Scale with x2.00) - either I get used to it or I will turn USA off. Let´s see.

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(using Iron Scale with x2.00)

What do you mean by this? 2x zoom? or you have scope sensitivity set to 2x? Scope zoom sensitivity should generally all be kept at 1x with zoom sensitivity all set to 1x. Unless you want a specific scope to feel higher or lower than all the other scopes.

 

You should leave USA turned on, if it feels too high or low then raise or lower the USA coefficient.

Edited by Skwuruhl
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What do you mean by this? 2x zoom? or you have scope sensitivity set to 2x? Scope zoom sensitivity should generally all be kept at 1x with zoom sensitivity all set to 1x. Unless you want a specific scope to feel higher or lower than all the other scopes.

 

You should leave USA turned on, if it feels too high or low then raise or lower the USA coefficient.

 

He means iron sight zoom not anything about sensitivity. Changing that is personal preference it won't affect USA's workings. I wouldn't mess with the co efficient to change sensitivity, if you prefer a slower aim down sight (cod style) you can offset hip and ADS by simply changing the zoom sensitivity%.

 

All in this thread, people going to get confused.

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@Skwuruhl like DNAMTE alreay said, I was talking about the Buckhorn sight (for example) with a Zoom level of 2x00. The SoldierZoomSensitivity2x00 is set to 1 (100%) and also the SoldierZoomSensitivityAll is set to 1 (100%) as you already suggested.

 

So just for my personal conclusion please correct me if I´m wrong - either I decide to use USA and keep all Zoom sensitivity settings at 100% and use one of the previous suggested USA values (1%;133% or my own Display ratio setting)

 

or

 

I turn it off and just configure all the individual zoom sensitivities by myself which is indeed not a big deal with Wizard´s calculator.

Edited by S7evenFreak
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Awesome job on the new calculator. So glad I found this site and spent the money (saves a huge amount of time).

 

I've set BF1 up to match my sensitivities from Rainbow Six Siege and this was easy with the calculator. My cm/360 from R6S are:

 

Hip: 18.6965

Iron/1x: 31.16083

Acog/2.5x: 53.4186

 

This was easy to set up but how do I extrapolate for those not available in R6S?

 

Is it simply multiplicative:

 

  • If 2.5x = 53.4186, does 5x = 53.4186 x 2 = 106.8372
  • or is it not simply a matter of multiplying by 2?

 

If so, what formula should I use to figure out 5x, 10x, and all the other zoom levels?

 

Any help would be appreciated.

Edited by OrangeGuac
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  • Wizard

Is it simply multiplicative:

 

  • If 2.5x = 53.4186, does 5x = 53.4186 x 2 = 106.8372
  • or is it not simply a matter of multiplying by 2?

 

If so, what formula should I use to figure out 5x, 10x, and all the other zoom levels?

 

Any help would be appreciated.

Unfortunately it's not that simple, but if you tell me the scopes and preferably the fastest way to acquire them, I can add them.

Sadly I don't have much time to actually play the games, I just analyze them  :huh:

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Awesome job on the new calculator. So glad I found this site and spent the money (saves a huge amount of time).

 

I've set BF1 up to match my sensitivities from Rainbow Six Siege and this was easy with the calculator. My cm/360 from R6S are:

 

Hip: 18.6965

Iron/1x: 31.16083

Acog/2.5x: 53.4186

 

This was easy to set up but how do I extrapolate for those not available in R6S?

 

Is it simply multiplicative:

 

  • If 2.5x = 53.4186, does 5x = 53.4186 x 2 = 106.8372
  • or is it not simply a matter of multiplying by 2?

 

If so, what formula should I use to figure out 5x, 10x, and all the other zoom levels?

 

Any help would be appreciated.

1x and 2.5x aren't always the same between both games. R6 multiplies your vertical FOV by like either 0.4 or 0.35 (don't recall which one off the top of my head.)

 

BF1 actually uses trig to make 2.5x actually 2.5x zoom. However it does it based on 55 vertical FOV, not what you actually have set. (unless you use use Field of View Scaling, but in BF4 that made recoil animation inaccurate to where you bullets would go, idk if they fixed it for bf1)

 

So basically what you want to do is pick a "base" game that you'll use to convert to everything else from. Set that at hipfire, and then pick the next game with it's scope/zoom/fov/whatever and then use "match screen distance."  Choose the percentage that you want. A higher percentage will mean a higher sensitivity while ADS.

Edited by Skwuruhl
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Just a quick question that may sound really stupid and/or basic to you analysing gods. When I set the "ads field of view" setting to on in bf1 I suppose it only affects the 1.00x zoom level of magnification. So if I was to set my irons to 1.50x magnification the Fov would change to the default Fov for 1.50x zoom regardless of the setting being on. Is this correct or am I wrong?

 

Edit: To make myself clearer what I mean is that with the setting off the game would change your fov to 55 when you ads with 1.00x zoom and to 38.something with a 1.50x zoom.

My question is that with the setting on I know that the 1.00x zoom remains at your manually assigned fov but what I'm asking is if your 1.50x magnification still goes down to 38.something? It should right considering that it's supposed to zoom you in?

Edited by jabbothehut
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2x in BF1 is 29.2 (or FOV*(29.2/55) if scaling is on) vertical degrees FOV, that's the one I've been testing with so far.

 

29.2/55*74=39.287 but the calculator says 41.32

 

imho it would be nice if the calculator showed actual VFOV as well.

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I'm usually the guy with the answers but since i don't play this game (yet) i haven't given it a lot of attention either.
Anyway now i look at it, the complexity seems to be only going up for this game when you want to synchronize your hipfire with any ADS scope, and that is what most people want to achieve i suppose.
And at this point i think most people fresh on this site (or not) aren't even gonna try to accomplish this because of the overwhelming numbers of parameters and complexity. Some of you guys have put a lot of work into this and it would be a damn waste if people can't use this to it's full potential.

 

That's why we are in SERIOUS need for a FULL guide around this game (given it's popularity) to sort this mess out and synchronize as good as possible your hipfire crosshair distance with ADS scopes

Now i'm not the guy that's gonna write this guide :D meanly because at this point i don't have all the knowledge to write it, and it will take some time (i don't have) to acquire this to get the full picture for explain everything you need to know.

 

But i can give the framework.

 

1. First of definitions for all parameters for this game, what they are and affect. (for both config and in-game section) That will clear out a lot already.

GstInput.MouseSensitivity

GstInputUniformSoldierAimingCoefficient (difference with SoldierZoomSensitivityAll? and 1.33 / 1.78 (4:3/16:9))

GstInput.SoldierZoomSensitivity#x## 

GstInput.SoldierZoomSensitivityAll 

 

2. How to start and set up your game parameters for the best results in syncing hipfire with ADS.

 

3. Translate this to the calculator which fields needs which parameter

 

4. How to sync different scopes using the calculator. (since the USA already does something similar as the "monitor match" from the calculator how does it affect one another if you match at 50% for example)

 

 

Some things are explained in the wizards tutorial video of course, but the different parameters are confusing for a lot of people i guess.  

 

Anyway this would be very helpful for a lot of people and will give this site a nice earned boost

Edited by Bernd Matthys
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  • Wizard

29.2/55*74=39.287 but the calculator says 41.32

 

imho it would be nice if the calculator showed actual VFOV as well.

That formula was wrong, as Skwuruhl wrote BF1 uses trig to calculate the FOV, so the correct formula is:

 

WolframAlpha--2atan_tan_x_2__tan_y_2__cot_z_2____Input____2016_11_05_07_40.png [Link]

Where:

x = The configured vertical FOV in radians

y = The default scope FOV in radians

z = The default FOV in radians

 

So for a 2x aim with FOV 74 configured the values would be:

x = 74 degrees in radians  = 1.291543646

y = 29.2 degrees in radians = 0.509636142

z = 55 degrees in radians = 0.959931089

 

WolframAlpha--2atan_tan_1_291543646_2__tan_0_509636142_2__cot_0_959931089_2____Input_interpretation____2016_11_05_07_57 (1).png [Link]

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thanks! btw i think for the usa coefficient the following note should be removed or changed:

"Important: If "ADS Field of View" is off, leave the FOV at the default 55, if it is on, enter your configured FOV."

 

because in order get the correct coefficient, i have to use the same fov for both hip fire and usa coefficient, even with ads scaling off.

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