Just added with in-game sensitivity!
Messiah Members April 22, 20196 yr Author stats Has anyone found a .cfg file or anything that lets you change the sensitivity? The slider only had integer values and is imprecise.
xiaomantou Members April 24, 20196 yr Author stats %LOCALAPPDATA%\Saber\WWZ\client\storage\ config files are encrypted.very nice.....
AIucardd Premium Members June 3, 20196 yr Author stats On 4/16/2019 at 11:19 PM, DPI Wizard said: World War Z - Hipfire Location: In-game Settings -> Camera Sensitivity 1 Minimum: Sensitivity 1 Default: Sensitivity 10 Maximum: Sensitivity 100 Notes: None Default FOV: Field of View 73 | Horizontal Degrees (Resolution Base) FOV Notes: Not possible to adjust. Affected by: FOV: No | WPS: No Engine: Swarm Engine Added: 2019-04-16 Fov scaling added... have no idea how it's affects fov
AIucardd Premium Members June 3, 20196 yr Author stats FOV Scale from 1.00 to 1.30 with increments of 0.05. https://pcgamingwiki.com/wiki/World_War_Z
rawmomo Premium Members June 17, 20196 yr (edited) Author stats Nevermind. Edited June 17, 20196 yr by rawmomo Found out the aim sensitivities were for controller
d0shie Premium Members April 10, 20206 yr Author stats @DPI Wizard Could you add calculations for when you're aiming down? I'm not saying that there is a slider for ADS sensitivity I'm saying disregard the hipfire sens and calculate for when aimed down instead, if that makes sense.
rawmomo Premium Members April 10, 20206 yr Author stats Yes please, that'd be great. The hipfre and aim sensitivity is not 1:1 and I doubt that they will be adding aiming sensitivity slider any time soon which sucks
DPI Wizard Wizard April 10, 20206 yr Wizard Author stats Just now, d0shie said: Don't they all have the same zoom? Not sure, haven't checked yet. If they are the same it makes things a lot easier
d0shie Premium Members April 10, 20206 yr Author stats That would be great. If they did have different zooms, I'd wager weapons of the same category like SMGs, assault rifles, sniper rifles, etc. would have the same zoom. Would be insane to have different zoom for every gun.
rawmomo Premium Members April 10, 20206 yr (edited) Author stats Yeah im sure they are all the same except sniper rifle scope aim Edited April 10, 20206 yr by rawmomo
Leomund Members April 13, 20206 yr Author stats I think there's a fair amount of Aiming down sights in this game. Does anyone know if optimizing for ads would be better or worse than optimizing for hipfire? I'm not sure what max discrepancy means or how that translates into pixels; I've divided 360 by the hFOV of the game to get a better idea, hoping that's accurate.. doing this because I want to get a feel for how "inaccurate" the discrepancy would be. Because as it is now, "Max discrepancy" doesn't really mean much to me. 650 DPI -> 950 DPI ADS/Hipfire (optimized for Hipfire): https://www.mouse-sensitivity.com/?share=73332add73bbc77d107684c71fdd5691 650 DPI -> 1350 DPI (more optimized for ADS): https://www.mouse-sensitivity.com/?share=ed8d4eb4ae443fd25489a61cdab21c23 650 DPI -> 2100 DPI (even better for ADS): https://www.mouse-sensitivity.com/?share=58942d47368fae4909423051045230e8
DPI Wizard Wizard April 13, 20205 yr Wizard Author stats 5 hours ago, Leomund said: I'm not sure what max discrepancy means It's how far off the calculation is due to lack of decimals in the game.
Leomund Members April 13, 20205 yr (edited) Author stats 1 hour ago, DPI Wizard said: It's how far off the calculation is due to lack of decimals in the game. So the max discrepancy refers to the 360 degree distance, right? And so -0.4481 inches means the mouse movement is off by 0.4481 inches for a 360 turn. This is what makes sense to me. But I have another question, and that's if I can convert this discrepancy into pixels (i.e.: (360 / FOV) * 1920 * 0.030398) And maybe even 1920 * 0.030398. I'm not sure this would be accurate because they're 3D games; I don't know if this math applies at all, and maybe it wouldn't because I'm using Monitor Distance Horizontal 0%. I'm trying to get a "feel" for it or visual how important it would be. I assume the orange numbers means it's not great but I don't know how bad that is in practice (the same for green numbers). Orange numbers make me think the difference is pretty large, but I don't know. Edited April 13, 20205 yr by Leomund
DPI Wizard Wizard April 13, 20205 yr Wizard Author stats 36 minutes ago, Leomund said: So the max discrepancy refers to the 360 degree distance, right? And so -0.4481 inches means the mouse movement is off by 0.4481 inches for a 360 turn. This is what makes sense to me. But I have another question, and that's if I can convert this discrepancy into pixels (i.e.: (360 / FOV) * 1920 * 0.030398) And maybe even 1920 * 0.030398. I'm not sure this would be accurate because they're 3D games; I don't know if this math applies at all, and maybe it wouldn't because I'm using Monitor Distance Horizontal 0%. I'm trying to get a "feel" for it or visual how important it would be. I assume the orange numbers means it's not great but I don't know how bad that is in practice (the same for green numbers). Orange numbers make me think the difference is pretty large, but I don't know. You are correct about the difference in 360 distance. If you want to convert it to pixels, just set the unit to counts and multiply the discrepancy with the pixel ratio: So 291.2552*0.7057=205.5 pixels.
Leomund Members April 13, 20205 yr Author stats 1 hour ago, DPI Wizard said: You are correct about the difference in 360 distance. If you want to convert it to pixels, just set the unit to counts and multiply the discrepancy with the pixel ratio: So 291.2552*0.7057=205.5 pixels. Ahh. Thank you.
COMECOCO Members September 21, 20214 yr Author stats Did the new update affect the sensitivity calculation since devs introduce the first person mode?
DPI Wizard Wizard September 22, 20214 yr Wizard Author stats 22 hours ago, COMECOCO said: Did the new update affect the sensitivity calculation since devs introduce the first person mode? It's different, working on adding it!
DPI Wizard Wizard September 26, 20214 yr Wizard Author stats On 9/22/2021 at 1:23 AM, COMECOCO said: Did the new update affect the sensitivity calculation since devs introduce the first person mode? Added now.
COMECOCO Members September 29, 20214 yr Author stats On 9/26/2021 at 7:47 AM, DPI Wizard said: Added now. You are not a wizard............ you are the king! Thanks!
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