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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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World War Z


DPI Wizard
Just added with in-game sensitivity!

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I'm trying to convert my sensitivity from Rainbow: Six Siege to World War Z, but the option for WWZ isn't popping up. Before I bought the subscription, it was there; but after I bought it, it's randomly gone. Is this something on my end? Or is it the website?

 

EDIT: Just had to clear the input (even though nothing was there), all good now. 

Edited by JuanCema
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Has anyone found a .cfg file or anything that lets you change the sensitivity? The slider only had integer values and is imprecise.

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On 4/16/2019 at 11:19 PM, DPI Wizard said:

wwz.jpg.93cad0107aec796010fe9cb7e3e47631

399.png World War Z - Hipfire
Location:
In-game
 
Settings -> Camera
Sensitivity 1
Minimum:
Sensitivity 1
Default:
Sensitivity 10
Maximum:
Sensitivity 100
Notes:
None
Default FOV:
Field of View 73 | Horizontal Degrees (Resolution Base)
FOV Notes:
Not possible to adjust.
Affected by:
FOV: No | WPS: No
Engine:
Swarm Engine
Added:
2019-04-16

Fov scaling added... have no idea how it's affects fov

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@DPI Wizard Could you add calculations for when you're aiming down? I'm not saying that there is a slider for ADS sensitivity I'm saying disregard the hipfire sens and calculate for when aimed down instead, if that makes sense.

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Yes please, that'd be great. The hipfre and aim sensitivity is not 1:1 and I doubt that they will be adding aiming sensitivity slider any time soon  which sucks

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That would be great. If they did have different zooms, I'd wager weapons of the same category like SMGs, assault rifles, sniper rifles, etc. would have the same zoom.

Would be insane to have different zoom for every gun.

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I think there's a fair amount of Aiming down sights in this game. Does anyone know if optimizing for ads would be better or worse than optimizing for hipfire? I'm not sure what max discrepancy means or how that translates into pixels; I've divided 360 by the hFOV of the game to get a better idea, hoping that's accurate.. doing this because I want to get a feel for how "inaccurate" the discrepancy would be. Because as it is now, "Max discrepancy" doesn't really mean much to me.

650 DPI -> 950 DPI ADS/Hipfire (optimized for Hipfire):

https://www.mouse-sensitivity.com/?share=73332add73bbc77d107684c71fdd5691

650 DPI -> 1350 DPI (more optimized for ADS):

https://www.mouse-sensitivity.com/?share=ed8d4eb4ae443fd25489a61cdab21c23

650 DPI -> 2100 DPI (even better for ADS):

https://www.mouse-sensitivity.com/?share=58942d47368fae4909423051045230e8

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  • Wizard
5 hours ago, Leomund said:

I'm not sure what max discrepancy means

It's how far off the calculation is due to lack of decimals in the game.

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1 hour ago, DPI Wizard said:

It's how far off the calculation is due to lack of decimals in the game.

So the max discrepancy refers to the 360 degree distance, right? And so -0.4481 inches means the mouse movement is off by 0.4481 inches for a 360 turn. This is what makes sense to me. But I have another question, and that's if I can convert this discrepancy into pixels (i.e.: (360 / FOV) * 1920 * 0.030398) And maybe even 1920 * 0.030398. I'm not sure this would be accurate because they're 3D games; I don't know if this math applies at all, and maybe it wouldn't because I'm using Monitor Distance Horizontal 0%. I'm trying to get a "feel" for it or visual how important it would be. I assume the orange numbers means it's not great but I don't know how bad that is in practice (the same for green numbers). Orange numbers make me think the difference is pretty large, but I don't know.

Edited by Leomund
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  • Wizard
36 minutes ago, Leomund said:

So the max discrepancy refers to the 360 degree distance, right? And so -0.4481 inches means the mouse movement is off by 0.4481 inches for a 360 turn. This is what makes sense to me. But I have another question, and that's if I can convert this discrepancy into pixels (i.e.: (360 / FOV) * 1920 * 0.030398) And maybe even 1920 * 0.030398. I'm not sure this would be accurate because they're 3D games; I don't know if this math applies at all, and maybe it wouldn't because I'm using Monitor Distance Horizontal 0%. I'm trying to get a "feel" for it or visual how important it would be. I assume the orange numbers means it's not great but I don't know how bad that is in practice (the same for green numbers). Orange numbers make me think the difference is pretty large, but I don't know.

You are correct about the difference in 360 distance. If you want to convert it to pixels, just set the unit to counts and multiply the discrepancy with the pixel ratio:

image.png

So 291.2552*0.7057=205.5 pixels.

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1 hour ago, DPI Wizard said:

You are correct about the difference in 360 distance. If you want to convert it to pixels, just set the unit to counts and multiply the discrepancy with the pixel ratio:

image.png

So 291.2552*0.7057=205.5 pixels.

Ahh. Thank you.

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  • Wizard
22 hours ago, COMECOCO said:

Did the new update affect the sensitivity calculation since devs introduce the first person mode?

It's different, working on adding it!

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  • Wizard
On 9/22/2021 at 1:23 AM, COMECOCO said:

Did the new update affect the sensitivity calculation since devs introduce the first person mode?

Added now.

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