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Robin Hood - Sherwood Builders

See the game notes for instructions on how to reduce smoothing.
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Gas Station Simulator

See the game notes for instructions on how to disable smoothing.
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Mortal Shell

See the game notes for instructions on how to disable smoothing.
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Incursion Red River

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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ONCE HUMAN

Hipfire added, more aims to come. See the game notes for instructions on how to disable smoothing.
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Version 7!


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  • Wizard

Version 7 is up!

This is the biggest update to date, the entire calculation code has been rewritten completely from scratch.
Since the calculator have many thousands of possible calculation combinations it's almost impossible to verify everything, but most functions and calculations should work.
The new code allows for future features like calculating all aims for a game at the same time and a more comprehensive system for managing the games you use.

If you find something not working correctly, please report it in this thread!

Games updated

  • Ghost Recon Wildlands - Adjusted sensitivity and FOV formulas to be 100% perfect
  • Call of Duty: Black Ops III - Changed FOV Type to multiplier, improved FOV formula and added support for reverse-calculations
  • Insurgency: Sandstorm - Added support for new FOV features and updated calculations

FOV improvements

  • Selecting a special option that have a different FOV type now correctly changes the FOV type and default FOV
  • Improved FOV multiplier support, the FOV for all games that use multiplier can now be reverse-calculated
  • Fixed a bug when changing FOV type the first time after selecting a new game sometimes resulting in the FOV value from the previous game being used

Conversion methods

  • Viewspeed (v1) renamed Viewspeed - Horizontal
  • Viewspeed (v2) renamed Viewspeed - Vertical
  • Monitor Distance renamed Monitor Distance - Horizontal
  • Added new conversion method: Monitor Distance - Vertical. This method works exactly like the old Monitor Distance, but is matching the vertical FOV rather than the horizontal. Directly comparable to the USA setting in BF1/BF4 and the Relative ADS Coefficient in the Black Ops 4 config file
  • These renames are done to better indicated which axis the method is using
  • Horizontal matches will change if the horizontal FOV changes, typically when changing aspect ratio
  • Vertical matches will stay the same when changing aspect ratio unless the vertical FOV changes
  • Monitor Distance 0% is now true 0% for all calculations. It used to be 0.000001 to avoid issues with zero. The difference is neglectable, most calculations will be exactly the same

Improved error checking

  • Min/max DPI and distance suggestions now works in all cases, even for hexadecimal values
  • If the calculation result in a sensitivity too high or too low the error message will now show you the invalid sensitivity

Discrepancy calculations

  • 360 Distance use the 360 distance (duh)
  • Monitor Distance use the distance you have to move your mouse to rotate the entered percentage
  • Both Viewspeed use a base length which is the value the calculations are based on

General

  • Games with hexadecimal sensitivity values now show you the decimal value in parentheses so it's easier to relate to
  • DPI calculations are now rounded up or down to nearest 10 instead of 50
  • You can now change the monitor size for both games, but this will currently only be used to calculate cross hair movement distance. Scaling sensitivity to monitor size is planned
  • A lot of minor improvements to avoid rounding errors etc

 

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So the monitor size takes into account the diagonal length not the horizontal length? And is there going to be an option to change it to cm? Actually, what if it were easier to just include the PPI ratio, if we know it? Or does the calculator round it? I know my monitor isn't exactly 22" diagonal, which makes me think if we need more options for accuracy sake.

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  • Wizard
2 minutes ago, potato psoas said:

So the monitor size takes into account the diagonal length not the horizontal length? And is there going to be an option to change it to cm? Actually, what if it were easier to just include the PPI ratio, if we know it? Or does the calculator round it? I know my monitor isn't exactly 22" diagonal, which makes me think if we need more options for accuracy sake.

It uses the diagonal length and calculates horizontal and vertical length in addition to PPI based on this. You can enter 21.9 or whatever if your monitor isn't exactly 22", but I think monitor sizes are always described in inches, even for metric countries? The box usually says cm as well, but the common unit is inches.

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9 hours ago, DPI Wizard said:

Unless you're converting between different aspect ratios it doesn't really matter. On 16:9 100% vertical is the same as 75% horizontal etc. 

Beside 56.25% horizontal is the same as 100% vertical, not 75% horizontal, if I understood right what u meant….  😅

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