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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Twilight Town: A Cyberpunk FPS

Just added.
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PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)


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Just to verify. When matching from BF1 to this game. Do I match my hip fire from BF1 using 360 method and then use viewspeed on the battleground hipfire to do my scoping and 4x? Or do you match the 1.25x and 4x using viewspeed from BF1 to come up with the Battlegrounds scoping and 4x?

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Alright so personal opinion here, but heres what im running. Match cm/360 for hipfire/targeting/scoping (as the FOV difference for these three are relatively small). Match viewspeed for 4x/8x/15x as the FOV difference is much larger. On a theorizing note, I'm starting to think that it might be better to match cm/360 for any VFOV differences less than or equal to 10 degrees VFOV (very soft threshold, could be higher), I feel like the muscle memory from the actual cm/360 in game has more merit for flicks than we're giving it. When i get the free time, I'm going to try and do more statistical testing of this on quake live and will let you guys know.

Edited by KandiVan
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PlayerUnknown's Battlegrounds (Config File):

- For Dayz 0.2 @ 800 DPI

 

  • Hipfire (360°): 0.012746
  • Targeting (360°): 0.012746
  • Scoping (Viewspeed): 0.010899
  • Scope 4X (Viewspeed): 0.010295
  • Scope 8X (Viewspeed): 0.010266
  • Scope 15X (Viewspeed): 0.010289

 

 

hey can you tell me what 2 sens on 400 dpi is? like you did here thanks 

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Does this mess up the calculations? It seems like it speeds things up to me. Can anyone confirm?

Yeah the smoothing is enabled on default so I think the calculations are made with smoothing on. Need DPI Wizard to take a look at it.

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  • Wizard

The FOV fix is great, just added support for it. It is explained in the FOV notes in the game info. Basically if you use it, change the FOV to 112 in the calculator (it will reset every time you change aim, fixing this is on the todo list). The correct FOV is probably 80 vdeg, but I'll leave it as it is until there is a FOV option in the game.

 

Mouse smoothing also makes the the aim feel a lot better, but the sensitivity is the same so no change needed.

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I am using a sensitivity of 15% and 0,02 multiplier on Rainbow six Siege  and I can't figure out what my LastConvertedMouseSensitivity should be. The problem is that when I change the sensitivity in gameusersettings and I load the game the LastConvertedMouseSensitivity became another number...

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  • Wizard

I'm guessing this may be a simple answer but I'm not getting it. I understand hip fire and 2x-15x but what do targeting and scoping represent in the calculator (is one of these for iron sights)?

 

Thanks for any help.

Targeting is when you hold right mouse button the view is locked over either left or right shoulder in 3rd person, while Scoping is when you click right mouse button and aim down sights (ADS) either without a scope, or with holo or red dot attachment. Weapons differ slightly here, but assault rifles are used for calculations.

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