April 6, 20178 yr Just to verify. When matching from BF1 to this game. Do I match my hip fire from BF1 using 360 method and then use viewspeed on the battleground hipfire to do my scoping and 4x? Or do you match the 1.25x and 4x using viewspeed from BF1 to come up with the Battlegrounds scoping and 4x?
April 6, 20178 yr Alright so personal opinion here, but heres what im running. Match cm/360 for hipfire/targeting/scoping (as the FOV difference for these three are relatively small). Match viewspeed for 4x/8x/15x as the FOV difference is much larger. On a theorizing note, I'm starting to think that it might be better to match cm/360 for any VFOV differences less than or equal to 10 degrees VFOV (very soft threshold, could be higher), I feel like the muscle memory from the actual cm/360 in game has more merit for flicks than we're giving it. When i get the free time, I'm going to try and do more statistical testing of this on quake live and will let you guys know. Edited April 6, 20178 yr by KandiVan
April 7, 20178 yr PlayerUnknown's Battlegrounds (Config File): - For Dayz 0.2 @ 800 DPI Hipfire (360°): 0.012746 Targeting (360°): 0.012746 Scoping (Viewspeed): 0.010899 Scope 4X (Viewspeed): 0.010295 Scope 8X (Viewspeed): 0.010266 Scope 15X (Viewspeed): 0.010289 hey can you tell me what 2 sens on 400 dpi is? like you did here thanks
April 7, 20178 yr Hey DPI Wizard you might want to try disabling mouse smoothing option if it has any difference Does this mess up the calculations? It seems like it speeds things up to me. Can anyone confirm?
April 7, 20178 yr Does this mess up the calculations? It seems like it speeds things up to me. Can anyone confirm? Yeah the smoothing is enabled on default so I think the calculations are made with smoothing on. Need DPI Wizard to take a look at it.
April 7, 20178 yr Author Wizard The FOV fix is great, just added support for it. It is explained in the FOV notes in the game info. Basically if you use it, change the FOV to 112 in the calculator (it will reset every time you change aim, fixing this is on the todo list). The correct FOV is probably 80 vdeg, but I'll leave it as it is until there is a FOV option in the game. Mouse smoothing also makes the the aim feel a lot better, but the sensitivity is the same so no change needed. Join the community on Discord!
April 7, 20178 yr guys .. please check my screenshot .... i cant find the file :/ .. there is just a .pak file with the name http://prntscr.com/etr3mm
April 7, 20178 yr Author Wizard guys .. please check my screenshot .... i cant find the file :/ .. there is just a .pak file with the name http://prntscr.com/etr3mm Wrong location, correct location is: %LOCALAPPDATA%\TslGame\Saved\Config\WindowsNoEditor Copy and paste this entire address into your address bar Join the community on Discord!
April 7, 20178 yr okay, i found it lul .. is this value the right value ? http://prntscr.com/etrb0z LastConvertedMouseSensitivity=0.008910
April 7, 20178 yr Author Wizard okay, i found it lul .. is this value the right value ? http://prntscr.com/etrb0z LastConvertedMouseSensitivity=0.008910 No, pay attention to the MouseSensitivityName= value. The output in the calculator will tell you what to look for. And the in-game sensitivity value will not be updated. Join the community on Discord!
April 10, 20178 yr I am using a sensitivity of 15% and 0,02 multiplier on Rainbow six Siege and I can't figure out what my LastConvertedMouseSensitivity should be. The problem is that when I change the sensitivity in gameusersettings and I load the game the LastConvertedMouseSensitivity became another number...
April 10, 20178 yr I was having the reset issue earlier. Make sure you replace the entire line of code as stated earlier in this thread. Also, make your .engine file and gameuser file "read only."
April 14, 20178 yr Info: Since last patch (14.04.) Fov fix (AspectRatioAxisConstraint=AspectRatio_MaintainYFOV) doesn´t work anymore. Fov Slider was announced to be implemented soon.
April 20, 20178 yr Author Wizard 2x scope added to the game Will add it soon. Join the community on Discord!
April 21, 20178 yr Will add it soon. Haha I just added the scoped and 4x scoped divided them by 2 and hoped for the best. My hold over from the 4billion dpi it felt like before
April 21, 20178 yr Please Update Scope2x MouseSensitiveName="Scope2X",MouseSensitivity=39.406780,LastConvertedMouseSensitivity=0.012269 Thanks
April 23, 20178 yr Did the fov change ? Cause my Numbers changed a little from Desktop 400 dpi WPS6 using viewspeed.
April 23, 20178 yr Author Wizard Did the fov change ? Cause my Numbers changed a little from Desktop 400 dpi WPS6 using viewspeed. I changed the default FOV from 75.6 to 76 in the calculator, so calculations will be slightly different. It will probably change again when they implement the possibility to change FOV in the game. Join the community on Discord!
April 23, 20178 yr I'm guessing this may be a simple answer but I'm not getting it. I understand hip fire and 2x-15x but what do targeting and scoping represent in the calculator (is one of these for iron sights)? Thanks for any help.
April 23, 20178 yr Author Wizard I'm guessing this may be a simple answer but I'm not getting it. I understand hip fire and 2x-15x but what do targeting and scoping represent in the calculator (is one of these for iron sights)? Thanks for any help. Targeting is when you hold right mouse button the view is locked over either left or right shoulder in 3rd person, while Scoping is when you click right mouse button and aim down sights (ADS) either without a scope, or with holo or red dot attachment. Weapons differ slightly here, but assault rifles are used for calculations. Join the community on Discord!
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