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The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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VALORANT


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On 24/11/2020 at 04:25, highpeetolerance said:

in csgo i play on 1.3 / 400 / 16:9 

i have found that a 360 tracking scenario in the csgo workshop has helped me improve the most, and was wondering how to convert my sens to valorant with a method that retains the same feel / muscle memory / mouse control etc for a 360 tracking scenario, i would assume 360/cm would be ideal but i often overshoot, much more than csgo, please help

https://www.mouse-sensitivity.com/?share=082ecf69835da5aac9347771ea4d06c7

focal length matching will allow you to use the same 360 distance even thought the fov is different 

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  • 1 month later...
19 minutes ago, InahoNishima said:

My hipfire sense in apex is 1.4, 1 in ADS and i have 1100 dpi (90 FOV) and i want to convert it to valorant tho I want my ADS sense in apex to be my valorant hipfire sense! could someone help me out pls :)

Try this.  FOV + Resolution shouldn't affect the sensitivity conversion between these games. (according to notes at bottom of sensitivity calc)

sample.png

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25 minutes ago, InahoNishima said:

My hipfire sense in apex is 1.4, 1 in ADS and i have 1100 dpi (90 FOV) and i want to convert it to valorant tho I want my ADS sense in apex to be my valorant hipfire sense! could someone help me out pls :)

Since your hipfire FOV in Apex is greater than the hipfire FOV  in Valorant and you are used to MDH 0% (1.0 ADS multiplier in Apex), matching your hipfire sensitivities using MDH 0% will give you that ADS "feel" (Valorant hipfire would be like a sight with 103 HFOV in Apex):

https://www.mouse-sensitivity.com/?share=45f894cabeadf1a65388d6633f45637e

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vor 48 Minuten schrieb ProuDBeasT:

Since your hipfire FOV in Apex is greater than the hipfire FOV  in Valorant and you are used to MDH 0% (1.0 ADS multiplier in Apex), matching your hipfire sensitivities using MDH 0% will give you that ADS "feel" (Valorant hipfire would be like a sight with 103 HFOV in Apex):

https://www.mouse-sensitivity.com/?share=45f894cabeadf1a65388d6633f45637e

 

vor einer Stunde schrieb volkev:

Try this.  FOV + Resolution shouldn't affect the sensitivity conversion between these games. (according to notes at bottom of sensitivity calc)

sample.png

thnk u!

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  • Wizard
On 12/11/2021 at 11:47 PM, villin said:

Hello! I am confused on how to get the same hipfire sensitivity converting from CSGO to Valorant. For CSGO, I play on 4:3 Stretched 1280x960 with 400 DPI and 1.42 sensitivity. How would I get the same hipfire sensitivity in valorant?  

It depends on how you want the hipfire matched. If same 360 distance and assuming your zoom sensitivity is 1, then like this:

https://www.mouse-sensitivity.com/?share=2a416f58768d96a92cf683ffa71902ef

17 hours ago, Quackerjack said:

What real resolution is 1280x960 in Valorant? Since it isnt stretched or blackbars. Is it then 16:9?

It's 16:9 black bars (or technically letterbox, but it's effectively the same).

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On 12/14/2021 at 5:38 PM, DPI Wizard said:

It depends on how you want the hipfire matched. If same 360 distance and assuming your zoom sensitivity is 1, then like this:

https://www.mouse-sensitivity.com/?share=2a416f58768d96a92cf683ffa71902ef

It's 16:9 black bars (or technically letterbox, but it's effectively the same).

so this means 1280x960 isnt actual 4:3. Its just a 16:9 resolution. But which one? 1366 x 768 maybe?

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2 hours ago, DPI Wizard said:

I'm not quite sure I know what you mean here. This is 1280x960 in Valorant:

valorant1.jpg

And the active resolution below and above the black bars are 1280x720.

If you play in fullscreen. Valorant dont change the Fov for vertical and horizontal if you change aspect ratio. In csgo if you change aspect ratio it changes the horizontal fov.

So 1280x960 is not a 4:3 resolution in Valorant. 960 is the same but the 1280 must be changed to a new number so it actually shows a 16:9 resolution. Otherwise the fov in h-fov has to change when 1280 is kept.

Edited by Quackerjack
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  • Wizard
38 minutes ago, Quackerjack said:

If you play in fullscreen. Valorant dont change the Fov for vertical and horizontal if you change aspect ratio. In csgo if you change aspect ratio it changes the horizontal fov.

So 1280x960 is not a 4:3 resolution in Valorant. 1280 is the same but the 960 must be changed to a new number so it actually shows a 16:9 resolution. Otherwise the fov in vertical has to change when 960 is kept.

If I go fullscreen with 1280x960 here on a 3440x1440, the resolution is still 1280x960 but it squishes the image and adds black bars. On a 16:9 it squishes it without black bars.

valorant2.jpg

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3 hours ago, DPI Wizard said:

If I go fullscreen with 1280x960 here on a 3440x1440, the resolution is still 1280x960 but it squishes the image and adds black bars. On a 16:9 it squishes it without black bars.

valorant2.jpg

Nvidia.thumb.png.7e2053c6d7b7ee4107c9328673a221af.png

You can set it as Fullscreen here without Blackbars. Then the Res get stretched but without aspect change

 

Maybe this explains  better what i mean:

 

Edited by Quackerjack
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  • 3 weeks later...
  • Wizard
Just now, JimmieAwesome said:

Hello! Please check converter settings. It feels like the sens in the scope is kinda different... Not match.

Can you be a bit more specific? What are you converting from and how, and how is it different? I checked and verified pretty much everything in Valorant six weeks ago.

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