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Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Call of Duty: Black Ops Cold War


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  • Wizard
Just now, fsnickynasty said:

My MW sens is 7.15417, how do I put this into cold war?

The hipfire should be the same (assuming you also use the same FOV or prefer 360 distance matching). Scopes might be different depending on your configuration, calculations for this will be up tomorrow.

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3 minutes ago, DPI Wizard said:

The hipfire should be the same (assuming you also use the same FOV or prefer 360 distance matching). Scopes might be different depending on your configuration, calculations for this will be up tomorrow.

I can't put that sens into cold war. I used that sens on MW in the config files....

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  • Wizard
Just now, fsnickynasty said:

It goes to "7.15" and that's more than enough to throw me off. Idk, needs fixed or something

Yeah, the game doesn't register any more than two decimals unfortunately. I've updated the calculations to reflect this now, and in your case the difference is only 0.0583% so it's hardly even measurable.

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5 minutes ago, fsnickynasty said:

It goes to "7.15" and that's more than enough to throw me off. Idk, needs fixed or something

I don't think 7.15 can make huge discreperancy percentage it must be so small. If it feels off might be something wrong with other options. I dont have premium right now so I cant check actual discreperancy but Probably its around 0.0***** or something like that.

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  • Wizard
1 minute ago, Pyroxia said:

I don't think 7.15 can make huge discreperancy percentage it must be so small. If it feels off might be something wrong with other options. I dont have premium right now so I cant check actual discreperancy but Probably its around 0.0***** or something like that.

No premium needed for that ;)

https://www.mouse-sensitivity.com/?share=7b66847f1e4c23eb55376e345bda23f3

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2 minutes ago, DPI Wizard said:

oh right 360 degree still works right now I forget that lol. Anyways it's really small percentage like wizards mentioned I dont believe someone can notice this discreperancy if they not using milimeter mouse movements for 360.

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MW 2019 to cold war sens is certainly not 1:1. they are not the same sensitives they've proven this already with the 360 and the company has come out and confirmed they aren't the same, please adjust the calculator i took its advice and kept cold war the same as my MW 2019 sens and it is not at all the same.  

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  • Wizard
1 minute ago, irlhoyguy69 said:

MW 2019 to cold war sens is certainly not 1:1. they are not the same sensitives they've proven this already with the 360 and the company has come out and confirmed they aren't the same, please adjust the calculator i took its advice and kept cold war the same as my MW 2019 sens and it is not at all the same.  

Hipfire is 1:1 and the relative zoom sensitivity is the same, they even say so in their statement. However how the zoom FOV scales with configured FOV and how legacy works is different.

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  • Wizard
6 hours ago, stereo3D said:

in bo4 you can enter 5 decimal places and even though the menu will round it down to 2, it will actually write all 5 to the config.

it wouldn't surprise me if BOCW works the same way.

It doesn't do it in CW, it only registers the two decimals it shows.

4 hours ago, fsnickynasty said:

I tried that one, Bruv. Doesn't feel any different. 

The difference between the numbers is only 4 counts/360, impossible to detect by a human. So if it's off something else is wrong. How far off is it?

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Hello everyone. I am posting here in hopes of finding the answer to my question. I recently acquired a new Xbox Series X with BOCW. Previously I played MW2019 on PC. Mouse and keyboard works without issues on the new console, however, in the Xbox settings menu there's a "pointer speed" setting. Any idea what it should be set to? By default it's set to the maximum value (10). I want to have the exact same mouse sensitivity that I have on my PC. 

I understand most of you are PC players, but perhaps there's someone familiar with the Xbox mouse settings. Thanks in advance.

 

Also big thanks to @DPI Wizard for the amazing work, I converted my MW2019 sens to BOCW with the calculator and played a game with bots and it feels much better now, even if I am unsure about the pointer speed in the Xbox settings.

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ADS sensitivity has felt off since I started playing 😕 No matter what I fiddle with (relative vs legacy, instant vs gradual vs after zoom) there feels like some mouse accell or maybe the ADS FOV is too different (even with affected) that I can't flick or track people at all in this game. People have mentioned that player models move faster in this game but something seems way oif with ADS sens in this game.

 

I can't be the only one feeling this

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  • Wizard
2 minutes ago, ohi2u said:

ADS sensitivity has felt off since I started playing 😕 No matter what I fiddle with (relative vs legacy, instant vs gradual vs after zoom) there feels like some mouse accell or maybe the ADS FOV is too different (even with affected) that I can't flick or track people at all in this game. People have mentioned that player models move faster in this game but something seems way oif with ADS sens in this game.

 

I can't be the only one feeling this

ADS FOV is very different with affected, but the sensitivity and how it scales with legacy and relative is consistent with the FOV. I'm working on all the ADS aims now, but it won't change much in terms of calculations sine it's all FOV based.

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1 hour ago, DPI Wizard said:

ADS FOV is very different with affected, but the sensitivity and how it scales with legacy and relative is consistent with the FOV. I'm working on all the ADS aims now, but it won't change much in terms of calculations sine it's all FOV based.

Hm, changing the ADS FOV from affected to independant actually seems to have resolved the odd sensitivity change i was feeling. I can actually flick to something accurately immediately after ADS-ing.

 

Appreciate you @DPI Wizard!

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