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Call of Duty: Black Ops Cold War

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  • TheNoobPolice
    TheNoobPolice

    No it doesn't, unless you think he can sit there doing scripted 360's while being chopper gunner'd and quick scoped from across the map?

  • A couple of notes just reiterating and confirming what the devs have said: Hipfire is exactly the same as in MW. Relative coefficient works exactly like in MW. Scopes above 4X work

  • I saw people talking about bad input in reddit but I tried beta today and input feels pretty well on 1.78 coef.   EDIT: BUG REPORT! There is 1 COD BO cold war option in calculator, plus 2 MW

This quick update is much appreciated! No surprise the conversion from MW is identical, maybe I should play other game series just to get more out of this website hehe.  

On 10/17/2020 at 2:23 PM, DPI Wizard said:

Yes, but it's a bit hard to do properly until they open up for custom servers.

They've just updated the game to have all weapons at max level so all the scopes are now available if that helps.

When using legacy and increasing fov from 80->100 the ADS sensitivity slows down dramatically but hip fire feels fine, is there any calculation for this?

Quote

When using legacy and increasing fov from 80->100 the ADS sensitivity slows down dramatically but hip fire feels fine, is there any calculation for this?

Don't use legacy

 

Edited by KODa

18 minutes ago, KODa said:

Don't use legacy

 

I only use legacy because the feel similar to cod4 and Apex etc. I want my sensitivity to scale with the zoom similar to older titles not artificially implemented monitor distance 1:1 regardless of the sight/zoom. the new way doesn’t feel right after years of muscle memory. It is perfect at 80 fov but that’s too low unfortunately and hard to try mess around with in public matches to get it right by changing zoom sens etc 

27 minutes ago, mitti said:

I only use legacy because the feel similar to cod4 and Apex etc. I want my sensitivity to scale with the zoom similar to older titles not artificially implemented monitor distance 1:1 regardless of the sight/zoom. the new way doesn’t feel right after years of muscle memory. It is perfect at 80 fov but that’s too low unfortunately and hard to try mess around with in public matches to get it right by changing zoom sens etc 

Is your ads field of view on "independent" or "affected"?

Independent on legacy/zoom ratio/0% would definitely make the ads feel uncomfortably slow due to it zooming in so much compared to the higher hipfire fov. Other than that I don't know, I thought the mouse input felt pretty much the same as MW2019, not that I really played that all that much but oh well.

45 minutes ago, mitti said:

I only use legacy because the feel similar to cod4 and Apex etc. I want my sensitivity to scale with the zoom similar to older titles not artificially implemented monitor distance 1:1 regardless of the sight/zoom. the new way doesn’t feel right after years of muscle memory. It is perfect at 80 fov but that’s too low unfortunately and hard to try mess around with in public matches to get it right by changing zoom sens etc 

Then you should use relative with coefficient 0.0, this is the same method (0% MM) as Apex and older CODs. Legacy is supposed to do this too, but has issues with different FOVs, I believe MW had this issue too until it was patched. (but I am sure @DPI Wizard can provide more detail)

Normally, the scaling when using relative should work with either independent or affected ADS FOV.

1 minute ago, Wiet Pot said:

Then you should use relative with coefficient 0.0, this is the same method (0% MM) as Apex and older CODs. Legacy is supposed to do this too, but has issues with different FOVs, I believe MW had this issue too until it was patched. (but I am sure @DPI Wizard can provide more detail)

Normally, the scaling when using relative should work with either independent or affected ADS FOV.

Legacy seems to work fine on 80 fov and feels the same as the older titles, however the problem is when you increase your fov ie 80 to 105 the hipfire sens is the same, but the ads becomes dramatically slower which is very annoying. I will try coefficient 0 and report back although if it does the same as legacy I suppose I’ll be stuck on the low fov for a while longer 

6 minutes ago, DPI Wizard said:

They have changed things a bit compared to MW indeed. Legacy now seem to be locked to 80 hdeg 16:9 FOV instead of 65 hdeg 4:3, and it might scale differently with FOV. Still working on it, but it's very time consuming without a custom server.

Aren't 80 hdeg 16:9 FOV and 65 hdeg 4:3 the same, both 51 vdeg FOV?

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  • Wizard
Just now, octiceps said:

Aren't 80 hdeg 16:9 FOV and 65 hdeg 4:3 the same, both 51 vdeg FOV?

80 in 16:9 is 64.366444 in 4:3, which makes a slight difference in MW when comparing Legacy and Relative coeff 0 at FOV 80.

It doesn't seem to be the case in Cold War, but MW was actually like this at a stage too, and then got reverted back to using 65 4:3 for legacy.

  • 4 weeks later...

yeah i noticed that too that something is off with legacy

 

the community manager asked around and got told that the legacy between infinty ward old games and treyarch old games is different

using relative gets around it but would still be cool to get a closer look at legacy

 

Edited by Nickich

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