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potato psoas

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Everything posted by potato psoas

  1. Hey, I swear this was asked before but.... I was wondering about pixel density/PPI and muscle memory/sensitivity. (skip to TL;DR if you know all about this) Say for example I have two monitors - they are the same size (~24" diagonal) - but one is 1920x1080 and the other is 1280x720. The 1080 has a PPI of ~92 and the 720 has a PPI of ~61 (http://dpi.lv). Now say I was to move my mouse across both screens (desktop). The 1080 monitor would be much slower than the 720 monitor due to the difference in the number of pixels. But if you think about it, the mouse sensitivity doesn't actually change, so long as you move the monitor away from you so that it is the same size as the phone - since they are the same resolution. For another example, say I have a phone and a monitor. Instead of having different resolutions they both have the same resolution. The size of the monitor is still ~24" but the phone is much smaller at ~5". Now if I were to move my "mouse" across both screens the mouse would move much slower on the phone but much faster on the monitor due to the difference in the pixel density. But if you think about it, the mouse sensitivity doesn't actually change, so long as you move the 1080 monitor closer to you so that it is the same pixel density as the 720 monitor. I know that pixel density doesn't really matter because it scales bigger or smaller depending on how far away you are. But the tricky part for me to wrap my head around is if I DON'T move the screens to compensate for pixel density. Say for example I have the same monitor resolution, with the same size - therefore the same pixel density. If I move one screen away from me, the pixel density will be much greater. Since they are the same monitor but they are at different distances from me, what bearing does the change in pixel density have on my sensitivity? TL;DR I thought about all this because I'd like to get a gaming monitor that sits further away from me, but not sure how the change in distance will affect my muscle memory/sensitivity.
  2. I don't know exactly how to find your natural sensitivity, but I can say once you've experimented enough, you will find that a certain sensitivity feels "itchy". Somewhere around there is where you will aim best. I know when I found my best sensitivity my biceps spasmed - every time I wiggled or snapped my mouse - like every shot felt orgasmic. But I still don't think that is all there is to it. Honestly, the best sensitivity to use is the fastest one that you can comfortably shoot the smallest targets with (1/2 pixel or whatever you decide). If you have the control to use a 10cm then you should use 10cm (like Sirian). For me though, it is not comfortable to use something like that as it hurts my hand trying to shoot small targets. I use ~24cm for 90FOV, which is the fastest sensitivity I can manage before I begin to feel uncomfortable. It all depends on your body's potential. In saying that, if you play enough you are going to get better. However, the goal is consistency. You want your aim to be as good as your worst days. This depends on how often you play/how many bicep curls/tricep extensions you do at the gym. So, it's probably best to pick a sensitivity you feel comfortable using when you are physically and co-ordinately weakest.
  3. I swear scaled ads does change the FOV (I don't own BF1, but I own BF4). It's different from unscaled because it takes into account your base FOV and scales the ADS FOVs so that they aren't too low if you have a high base FOV or too high if you have a low base FOV. Unscaled just means the ADS FOV will be the default for each guntype. You can see with FOV scaling on it still zooms in a little bit, though not much.
  4. If you picked a suitable sensitivity you wouldn't need to worry about using a lower FOV for games that require better aim. I can shoot targets one pixel small with my sensitivity. Honestly, you can do it with the fastest sensitivity. But what is suitable depends on what you can comfortably use according to the best grip style for you.
  5. Viewspeed works better than 360 because if you move your crosshair from one point of the screen to another it will require the same amount of movement no matter what FOV you use - this helps a lot with muscle memory. 360 doesn't account for different FOVs. If you use the same sensitivity, it will feel too fast for lower FOVs but too slow for higher FOVs (see this video: ). Most games have similar FOVs though so unless you have developed enough muscle memory you will not know the difference.
  6. So which FOVs do we put where? The note doesn't say anything about the zoom fov so I assume you put zoom fov in the normal fov field but put your hipfire fov in the Sensitivity 2 field - is this correct?
  7. I don't know about the scheme - it's a bit too dark for me. I don't particularly like reading white on black. Rather read black on white.
  8. It would feel weird... and I don't really see the benefit. In the end, when you actually shoot a target you still have to control your mouse. Guess if you didn't have very much room on your desk this could help.
  9. So we should strap a stick between our head and the monitor and not move the whole time? hehe
  10. Higher FOV better. No questions asked. Fish eye isn't even a problem.
  11. Just use Viewspeed. It really should be default. Don't even bother with Monitor Distance, unless you want to convert ADS sensitivity to hipfire - when there is no ADS option in the calculator.
  12. Your results are different because the resolution you have input for CS:GO is 1280x800. Since this aspect ratio (16:10) is different from 1920x1080 (16:9) the FOV will be different and so will your result.
  13. Getting a gaming mousepad is important. It does affect tracking - you can't just use any old texture. But most importantly, the type of mousepad determines your grip style. If you get a cloth pad then you have a lot more control but they might cause your tracking to suffer. If you get a hard pad then you don't have as much control but you'll be better at tracking. Hard pads feel fast but are hard to use.
  14. it falls off eventually and then you put duct tape on it and you can grip it fine
  15. In short, if you want to play on stretched 4:3 or 5:4 you will need a different sensitivity as the FOV will be "stretched". Mathematically, if we convert 4:3 to have a denominator of 9, it becomes 12:9. And then if you try and display 12:9 on 16:9 the 12 will have to stretch to become 16. If you convert the numerator to FOV, you will realise that 12 is less than 16, so 4:3 will have a smaller FOV than 16:9.
  16. Drimzi's post at the bottom of the page is probably the best explanation, especially with the pictures. Just think GEARS.
  17. bump Also, game needs an ADS option since some guns have ADS (skill based characters like Nigel)
  18. probably not equal because the calculator wasn't refreshed after new input. It happens sometimes
  19. Is there like a minimum sensitivity for the vehicle? I'm getting the error: Too low sensitivity or too high new DPI Recommended new max DPI: 750 DPI Here are my settings... Converting From: Windows / Desktop Resolution - 1680 x 1050 DPI - 2100 WPS - 3/11 Converting To: Planetside 2 (Vehicle) Resolution - 1680 x 1050 DPI - 700 FOV - 65
  20. Just use viewspeed. Don't even bother with monitor distance.
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