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Starfield

User Feedback

Recommended Comments

Journalist

Premium Members
  1. I noticed another option "fMouseHeadingSensitivity" in the setting that affects the sensitivity. Does the game multiply them?
  2. Why are the X and Y axis values different?
    image.png.0e909e6a1a0c97126959186c20781512.png

STR8_AN94BALLER

Premium Members
(edited)

BRUH THIS GAME GOT ADDED BEFORE ARMORED CORE 6 :((((((((((

 

For this option to show for me, I had to change the ingame slider to some random value

 

Ironsights / ADS also are missing

 

 

1st/3rd person has diff sens, seems like the calculator is only accurate to 1st person

 

image.png.7df9f86f2c973f9b88336bd4ff52a2ba.png

Edited by STR8_AN94BALLER

SaeedGozai

Premium Members

If possible it would be great for the following to be added or explain what values they should be set as:
1. fMouseHeadingSensitivity
2. fIronSightsLookSpeedYaw
3. fIronSightsLookSpeedPitch

STR8_AN94BALLER

Premium Members
Just now, DPI Wizard said:

All will be added, (including in-game sens) working on it now :)

sir how about armored core? :DDDDDDDD

  • Wizard
1 minute ago, STR8_AN94BALLER said:

sir how about armored core? :DDDDDDDD

It's the the queue, I need to finish Starfield first though.

  • Wizard

Mouse Look Sensitivity/fMouseHeadingSensitivity and in-game sensitivity is added, ADS coming up next.

  • Wizard
3 hours ago, Journalist said:
  1. Why are the X and Y axis values different?
    image.png.0e909e6a1a0c97126959186c20781512.png

Y sensitivity is slower than X by 56.25%.

STR8_AN94BALLER

Premium Members
13 minutes ago, DPI Wizard said:

Mouse Look Sensitivity/fMouseHeadingSensitivity and in-game sensitivity is added, ADS coming up next.

I changed sensitivity (normal, ADS) a few times in games but I could not get fMouseHeadingSensitivity  to show in the .ini file

 

 

  • Wizard
1 minute ago, STR8_AN94BALLER said:

I changed sensitivity (normal, ADS) a few times in games but I could not get fMouseHeadingSensitivity  to show in the .ini file

 

 

You need to change "Mouse Look Sensitivity" in-game.

SaeedGozai

Premium Members

The vertical sensitivity seems way faster than the horizontal sensitivity.

  • Wizard
3 minutes ago, SaeedGozai said:

The vertical sensitivity seems way faster than the horizontal sensitivity.

Note that the Vertical sensitivity is listed above Horizontal in the in-game menu (opposite of the calculator output), so make sure you set the sensitivity to the correct axis.

SaeedGozai

Premium Members

I don't use the in-game menu, it's purely through the ini file, but something still feels off.

Thank you for your rapid responses and for your efforts.

STR8_AN94BALLER

Premium Members

fShipReticleMovementSensitivity

 

For flight controls

Seems to play similarly compared to war thunder?

  • Wizard

ADS sensitivity for the Eon Pistol is also added now. Note that it scales differently with both FOV and vertical axis than hipfire.

AIucardd

Premium Members
(edited)

until raw mouse input mod comes out, here is what I did in StarfieldCustom.ini:
fMouseHeadingXScale=.0210
fMouseHeadingYScale=.0210
fMouseHeadingNormalizeMax=100.0000
fIronSightsLookSpeedYaw=1.43
fIronSightsLookSpeedPitch=1.35
fLookSpeedYaw=0.73
fLookSpeedPitch=0.70
fPitchSpeedRatio=1.0000
fIronSightsPitchSpeedRatio=1.0000
fMouseHeadingSensitivity=0.0045
bMouseAcceleration=0

(I'm sure half of those are placebo, but it just works™)

fMouseHeadingYScale like those below don't work for me, Y still feels off with those, so .0210 and .0210 works best for me.  fMouseHeadingSensitivity=0.0045 is for DPI 1600, I used my fallout 4 calculations, so use your own
0.03738 for 16:9
0.042 for 21:9
0.028 for 4:3
0.0336 for 16:10
0.07467 for 32:9

Edited by AIucardd

AIucardd

Premium Members
(edited)
2 minutes ago, AIucardd said:

fIronSightsLookSpeedYaw=1.43
fIronSightsLookSpeedPitch=1.35
fLookSpeedYaw=0.73
fLookSpeedPitch=0.70

yes, I did those the same numbers and used it with  fMouseHeadingXScale=0.0210 and fMouseHeadingYScale=0.03738, still felt off for me.

Edited by AIucardd

  • Wizard
17 minutes ago, AIucardd said:

fMouseHeadingYScale like those blow don't work for me, Y still feels off with those, so .0210 and .0210 works best for me.  fMouseHeadingSensitivity=0.0045 is for DPI 1600, I used my fallout 4 calculations, so use your own
0.03738 for 16:9
0.042 for 21:9
0.028 for 4:3
0.0336 for 16:10
0.07467 for 32:9

The hipfire Y scale does not change with aspect ratio (at least not for me). So unless something is affecting it in certain cases, it doesn't make sense to change it based on your aspect ratio.

When I test the vertical 360 distance it is exactly 1.777778 times further than the horizontal sensitivity with the same values, regardless of my actual aspect ratio, be it 21:9 or 16:9.

Note that ADS behaves completely differently, and will be affected differently by both aspect ratio and FOV.

I also have absolutely no issues with smoothing, acceleration, packet loss, stuttering or high polling rates, but I understand that there are quite a few issues with graphics drivers etc that probably affects a lot of players at the moment.

STR8_AN94BALLER

Premium Members
1 hour ago, DPI Wizard said:

The hipfire Y scale does not change with aspect ratio (at least not for me). So unless something is affecting it in certain cases, it doesn't make sense to change it based on your aspect ratio.

When I test the vertical 360 distance it is exactly 1.777778 times further than the horizontal sensitivity with the same values, regardless of my actual aspect ratio, be it 21:9 or 16:9.

Note that ADS behaves completely differently, and will be affected differently by both aspect ratio and FOV.

I also have absolutely no issues with smoothing, acceleration, packet loss, stuttering or high polling rates, but I understand that there are quite a few issues with graphics drivers etc that probably affects a lot of players at the moment.

there's no launch drivers for nvidia gpus yet

d0shie

Premium Members
13 hours ago, STR8_AN94BALLER said:

there's no launch drivers for nvidia gpus yet

The Game Ready Driver for Starfield already came out almost two weeks ago, it's 537.13. That said, I have a strong feeling there will be another one to fix the abysmally low power draw even though the GPU is at 99% utilization.

STR8_AN94BALLER

Premium Members
1 hour ago, DPI Wizard said:

It works for hipfire, but the sensitivity scale is different. It does not solve the vertical axis issue for ADS though.

So we still have to use separate pitch and yaw sens value for mouse?

 

Also any idea on the discrepancy between FPS and 3rd person?

  • Wizard
51 minutes ago, STR8_AN94BALLER said:

So we still have to use separate pitch and yaw sens value for mouse?

Yes.

51 minutes ago, STR8_AN94BALLER said:

Also any idea on the discrepancy between FPS and 3rd person?

I've added 3rd person now, it's the "Mouse Look Sensitivity" value, that in turn affects the 1st person view.

For this reason it's pretty much required to use the config file to avoid the calculations being out of range.

Also added Rifle ADS!

Iron

Members
(edited)

I have tried this and it seems perfect for me:

  • I put both ratio to 1 to get sensitivity x=y.
  • I keep yaw and pitch to 1 as they seem to multiply the mouse heading sensitivity
  • ADS pitch and yaw seem to have lower multiply than normal ones. I kept them to 1 since I don't mind too much slightly slower ADS.
  • I just change "fMouseHeadingSensitivity" to adjust sensitivity.

I use 37.1104 cm/360° (400 DPI) and this is right on point. I feel like it would be way easier to go about it this way and simply adjust one line for sensitivity (+2 for ADS if we find proper ratio with normal look). These settings also make 3rd person use the same sensitivity as 1st person, I don't what does it though.

 

[Controls]
bMouseAcceleration=0
fMouseHeadingSensitivity=0.01629628
fPitchSpeedRatio=1
fLookSpeedPitch=1.0000
fLookSpeedYaw=1.0000
fIronSightsPitchSpeedRatio=1
fIronSightsLookSpeedPitch=1.0000
fIronSightsLookSpeedYaw=1.0000

Edited by Iron

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