Wizard DPI Wizard Posted August 10, 2018 Wizard Share Posted August 10, 2018 Hipfire and ADS is added for in-game and config file! MuntyYy, potato psoas and CloneSnow 3 Link to comment
haXudon Posted August 10, 2018 Share Posted August 10, 2018 thank you for this! how about the ADS sensitivity? Link to comment
DNAMTE Posted August 11, 2018 Share Posted August 11, 2018 Great speedy work. Thanks wiz Link to comment
devilish Posted August 11, 2018 Share Posted August 11, 2018 should i use relative or legacy? Link to comment
poppe Posted August 11, 2018 Share Posted August 11, 2018 (edited) Holy shit the config.ini is beautiful. You can set monitor distance ADS ingame btw. Edited August 11, 2018 by poppe Link to comment
PondeN Posted August 11, 2018 Share Posted August 11, 2018 14 hours ago, haXudon said: thank you for this! how about the ADS sensitivity? Would love that too. Also great work on getting it so fast btw. Link to comment
Wizard DPI Wizard Posted August 11, 2018 Author Wizard Share Posted August 11, 2018 ADS is added! It's quite complicated how it scales with aspect ratio and FOV, so it took some time! Important note, you need to enter the resolution without black bars if you play with them. I.e. playing 1920x1440 with black bars is 1920x1200. Link to comment
Wizard DPI Wizard Posted August 11, 2018 Author Wizard Share Posted August 11, 2018 PS, config file settings coming soon! Link to comment
Wizard DPI Wizard Posted August 11, 2018 Author Wizard Share Posted August 11, 2018 5 hours ago, poppe said: Holy shit the config.ini is beautiful. You can set monitor distance ADS ingame btw. Added config file calculations now. Link to comment
Raenatus Posted August 11, 2018 Share Posted August 11, 2018 For Relative ADS settings in the config, do I need to change both Pitch and Yaw? Link to comment
Wizard DPI Wizard Posted August 11, 2018 Author Wizard Share Posted August 11, 2018 2 minutes ago, nodicaL said: For Relative ADS settings in the config, do I need to change both Pitch and Yaw? Yes, set them to the same value. Link to comment
snyh1 Posted August 12, 2018 Share Posted August 12, 2018 Any benefit of using Legacy over Relative ADS ? Link to comment
DNAMTE Posted August 12, 2018 Share Posted August 12, 2018 Legacy is just 0%. I think.... Relative lets you decide what monitor distance your prefer to use. Link to comment
Wizard DPI Wizard Posted August 12, 2018 Author Wizard Share Posted August 12, 2018 3 hours ago, DNAMTE said: Legacy is just 0%. I think.... Relative lets you decide what monitor distance your prefer to use. Correct! Link to comment
potato psoas Posted August 12, 2018 Share Posted August 12, 2018 They should just remove legacy and rename relative to sensitivity scaling or something. No need to have legacy if you can set it to 0% anyway. Link to comment
Wizard DPI Wizard Posted August 12, 2018 Author Wizard Share Posted August 12, 2018 14 minutes ago, potato psoas said: They should just remove legacy and rename relative to sensitivity scaling or something. No need to have legacy if you can set it to 0% anyway. Yeah, a side note saying 0% is legacy would suffice indeed. Link to comment
Crankenstein Posted August 12, 2018 Share Posted August 12, 2018 Nice work as always, i think this game has a problem with playing at 1:1 hipfire/ads sens. There seems to be some issue when scoping out; the sensitivity spikes while the gun transitions back to hipfire. sensitivity spike corresponds to ads multiplier mouse_ads_yaw_ads_multiplier = "1.4353" Link to comment
SwagGod Posted August 13, 2018 Share Posted August 13, 2018 (edited) For ADS conversion do I use relative at 75%? If I select relative in the calculator Edited August 13, 2018 by SwagGod Link to comment
XPLOSER Posted August 13, 2018 Share Posted August 13, 2018 nice work , what is the ^^relative_ads_fov^^ in the config file plz Link to comment
Wizard DPI Wizard Posted August 13, 2018 Author Wizard Share Posted August 13, 2018 7 minutes ago, XPLOSER said: nice work , what is the ^^relative_ads_fov^^ in the config file plz 1 is Affected and 0 is Independent ADS Field of View Link to comment
RepsakXD Posted August 31, 2018 Share Posted August 31, 2018 (edited) On 8/12/2018 at 4:27 AM, snyh1 said: Any benefit of using Legacy over Relative ADS ? From what I understand it(JackFrags video on PC version) Legacy is basically the same as Battlefield´s Uniform soldier aiming(if you play BF?) you will have uniform sens between Hipfire & ADS. Which makes it easier and faster to build up a good muscle memory. JackFrags recommend to use Legacy:-) Edited August 31, 2018 by RepsakXD Link to comment
potato psoas Posted August 31, 2018 Share Posted August 31, 2018 5 hours ago, RepsakXD said: From what I understand it(JackFrags video on PC version) Legacy is basically the same as Battlefield´s Uniform soldier aiming(if you play BF?) you will have uniform sens between Hipfire & ADS. Which makes it easier and faster to build up a good muscle memory. JackFrags recommend to use Legacy:-) Nah Legacy is the monitor match percentage COD has always used: 0% Link to comment
haXudon Posted September 13, 2018 Share Posted September 13, 2018 Blackout Beta config files are out. do our calculator need updates for this mode? Link to comment
Wizard DPI Wizard Posted September 13, 2018 Author Wizard Share Posted September 13, 2018 2 minutes ago, haXudon said: Blackout Beta config files are out. do our calculator need updates for this mode? I think they will be accurate based on the nature of the formulas (i.e. they are very complex but makes sense), but will only know for sure when the beta is available in about 18 hours Link to comment
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