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fortunate reee

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Everything posted by fortunate reee

  1. you dont there is a onboard memorie editor from logitech id recomemdn using that over ghub https://support.logi.com/hc/en-us/articles/360059641133-Onboard-Memory-Manager
  2. or set fov to 103 in game which isnt the same as having 103 in the config https://www.mouse-sensitivity.com/?share=4a2b23cb94cb9d1f632a2ec00daeaeba
  3. 1.33 in this case would be the default in cod that maches with having this setup in the calc actually does not really matter what you enter there given that the site will give you numbers foreach scope & zoom level
  4. <- next time pls use this pls assuming that you need to use in game instead of config file (config uses a different scale than in game )
  5. you need to pick the specific hero, needlessly complicated but if you pick ana orwidow in the settings itll show up give high prec a try if you notice soemthign good or bad try the other option when in doubt use what feels better
  6. using it is far better than not using it and the extent to which you use it or with which multiplier is mostly preference
  7. use all & all for both games match the fov of the hipfire if possible
  8. completely depends on what you consider 1:1 if you mean 360 distance then no i dont recomend if you mean monitor distance 1:1 or focal length then yes i do recomend
  9. 1. id generally suggest checking out the instructions tab on the left hand side if you havent jsut saves us alot of time and effort when it comes to terminology if you are trying to say 1:1 = same 360 distance for scopes and hipfire id recommend against doing that since its simply inconsitent, for hipfire matches 360 distance is great due to movement and navigation but you tend to give up precision the second you dont have the same fov. for ads / scopes something closer to 0% mdv would be mathematically "ideal" , personallyhavent tried monitor distance dynamic but from the sounds of it that could be viable. 2. well yes but actually no, the consitency you mention here is somethign you will regain after some time and studies have shown that motor functions actually get better by mixing things up from time to time. could use 360 for movement it will feeel off but have the same distance due to the fov change for scopes you will quickly notice that 360 distance does not work for scopes with hih zoom and also doesnt really work well with any scope. if you want to have the same feel + 360 distance, without matching your fov youd have to use something like this calc link the biggest isue with this would be the price you pay for the big diff in fov by giving up screen space ( using black bars) 3.effectively the same settings with different numbers its smoother and ingame menus and windows will initially feel weird but there is no negative to it. i prefer 800 because it deosnt feel as natural to me as 800 does so its mostly preference, besides minor advantages of higher dpi when it comes to acceleration tools like raw acell. there is no difference in input lag between 1600 and 800 or 400 most of the talk about input lag came from a video that screwed up its testing methodology. pixel skipping isnt as big of a problem as most believe it to be atleastw hile using reasonable settings you can use the pixel ratio value as a tool if its above 1.0pixels / count id suggest changing raising dpi andor lowering in game sens accordignly. -------------------------- generally suggest trainign in the fov ranges between 120 and 100fov if you ever aim train so you get comfy with scopes but id not use such a massive fov as 120 for hipfire in anything but arena shooters even then i personally prefer 110 or less.
  10. https://www.mouse-sensitivity.com/?share=6ccd695a6d0e47b4b64f39e1e92bf2fb if you are usign 1.0 ads in valorant this is how youd convert it if not youd change the scale insetad of the monitor distacne value 0.7 ads would be 70% scale etc
  11. making 2 posts makes very little sens you can simply edit 1 of them and striek the other https://www.mouse-sensitivity.com/?share=7c6811420704ad9b60c26c2ea7453cac this is pretty much what you want, if you want to match another game make sure to match the fov and aspect ration or else you will not hae a feel of uniformity if you have to use stretched fro whateer reaso
  12. this is indeed rather difficult given that there is just as much, if not even singificantly more pseudo scientific "trust me bro" stuff floating about on reddit. i like to stick to the aiming oriented side of the internet instead of the game side when it comes to aim. since i have seen years of debate and missinformation(i dotn believe many of those were doen on purpose but sill) about all of that stuff above great example was this took years for siege to implement this due to there not being a bit of information about this and the siege community being notoriously 360distance driven (soemthing i also did for some time, and can now say that i am not a fan of anymore, due to copying some pro players sens that jsut so happend to change their settings a bit ) ---- similar thing with the gsync // vsync stuff mentioned before, with it luckily having been fixed due to a rise in the quality of monitor reviews and general oppinion on variable refreshrate rising tldr: just because there are Arguemnts or debates doesnt always mean that there are two valid choices unfortunately
  13. if you ever consider switching again make sure your posture is good then make sure that you have the range of motion and space needed i personally dont think that the psa method is as great as its praised to be by some csgo heads but its deffintily one way to go if you want to get into a "comfortable" lowsense. pretty sure that one of the more important things to do when you actually try to move into another sens range is sticking to whatever you are trying to work with instead of getting discourraged, you wont "unlearn" your old sens so using a new sens for a week or two wil just give you more range to work with long term similar to using a new pair of shoes might feel different initially but wont make relearn walking. one of the biggest filter bubbles when it comes to beliefs as old as its playerbase havent we all initially played on a tiny mouspad using some chunk of a mouse that resembled a brick good times
  14. tldr: cap (a latam thing to say they are all about their "muscle memory" and other sketchy stuff) ----------------------------------------------------------------- having a set 360 distance makes learning how to aim alot simpler initially but given how different games are using different fov / perspectives that can be a bit difficult and looking at how much one,and their preferences tend to change over time that deosnt really make sense. from my long term experience with trying to match sens over the years i have noticed that the more i played the less ime it took for me to " get gud" at games and warmup time to a new sens and or new game shrunk significantly. said experience i have made matches quite well with this paper about motor skills ( although the exact match between motor function and hand eye coordination and gaming isnt clear) Motor-Skills-Are-Strengthened-through-Reconsolidation(2).pdf this pdf kind of jsut says that we tend to get better at certain motor functions / sports and by extension if we soemwhat regularly mix up or parameters (in this case sens /seetings or gear) and thus have our brain reconsolidate the brain functions used in aiming (when applied to gaming that is, obviously not this papers main target area while still being somewhat applicable). ^this doesnt mean that you might not get a bit more consistent by usign a certain range of sens instead of all of it at this point in time i can use the 30-80 cm range with a decent level of consistency and very little warmup time ---------------------------------------------- i personally wouldnt recommend taking alot of advice from pro players since they have played their respective game for multiple thousand hrs they are prone to be good at it given the amount of time and dedication and often pure talent at what they do that isnt caused by their sens / settings or gear but simply their respective body & or mind we have seen that same "a pro said this is true so it must be true" stuff with: -4:3 stretched res (being "uniformally good &the only true res to use if you want to be good") -matching the same 360distance even when you dont have the same fov (which wont give you the same feeling) although it does make your navifgation esier -vsync = gsync ( "adding input lag") , also not true when done properly [ vsync can add inputlag when you dont cap your fps, and gsync actualy reduces lag when you configure itproperly ] -mouse accel "being bad" - a myth created mostly due to bad game implementations and windows enhanced pointer precision (which is bad ) -screen tearing ^this being a great example of a pro with a ton of fps experience and talent when it comes to games in general that has no idea what certain things and what he is talking about. many of them have their beliefs which doesnt mean that their skills should be an excuse for them missinforming their audiences ----------------------- id actually suggest listening to the guys over at https://discord.com/invite/kovaak when it comes to aiming /trainign mechanics and playing the game for building up game sense because that is something many forget, which will actually improve overtime games arent just mechanics to learn but also strats angles etc to memorize
  15. tbf, either way aim wouldnt be lost long term that much i can ssure you changign and mixing up your sens from time to time can be very benefitial but yes i like uniformity as well i remembered that post having been a long time couldnt find it myself tho, great to hear that you`ve found what you were lookin for
  16. correct i had rewritten the thing and must have stumbled, most of it can be done with a bit of tinkering using your perception and trial and error
  17. while i really like the fact that you are trying to match your resolution& 360 distance the change in res will affect your perceived sens even if you have the same res/ settings you can see this here https://www.mouse-sensitivity.com/?share=ff645fd24a9a36a7a903647fa65e0543 the effect you notice is similar to the effect of changing your fov and can be counteracted by using monitor distance instead of 360 for hipfire its a matter of taste
  18. its not about vertical or horizontal just like your monitor / screen each point of the vertical axis also has a point on the horizontal axis especially in sieges case that doesnt matter since the default 50 ads that has been changed in an update some time ago is the ideal setting matching 0%mdv / 0% mdh so if you want an uniform experience id generally suggest sticking with any scale mentioned in the instructions they all have an explanation then jsut not overdoing the fov (you dont need 120) and you should be fine
  19. of course i will do so given that science actually shows evidence in favor of what i stated, contrary to anything you have linked as of yet. i like that video of simple since his final take on the whole thing is that that you should ideally mix up wrist and arm aim which does not match with the stuff you were talking about at all since you are cherry picking aspects of his explanation which could be interpreted to match your ideas while being dismissive of everythign else he talks about (from aproximately 1:35 onwards) given that he strongly proposes usign a well rounded mix of the given points of contact mixing both the precision of fingertip aim as well as wrist and arm movements in order to reap the benefits of granualar movement control and ease of targeting as well as teh fine control of fingertip/ wrist movements which is somethign i 100% agree with. btw i like that your answer to scientific research and evidence is "here is a pro player that doesnt not match my idea but ill cherry pick some of it" another great thing to remember here is that while he is a great cs player and by the nature of having played multiple thousand hrs of fps games also a very talented fps player in general this doesnt give him more credibility than scientific papers backed up by proper research with a foundation in empiric evidence. this is the perfect example for the kind of "trust me bro" stuff that makes me very much sceptical of anything. if you want to be taken serious write it down collect data of you trainign with it and show your progress using something like kovaak`s then post about it in a neutral fashion not exagerating the effects and applicability for the broader userbase, ideally not missleading others and we are good. (i am not asking you to change its great when there are new concepts to try out and id gladly try and give feedback myself given that this would be the process of finding new concepts in regards to sens and aim but the way this whole post has been brought up is either a giant troll or simply emotionally tainted broscience. -------------------------- short addendum: given that the studies provided are supposed to show the affect and range of sens applicaable to most users having non "gamers" in there would be just as important as having "gamers". its less about who uses the sense sice they cycled through subjects giving them eacha range of senses to use based on the games used for the tests. its a well thought out study given what it tries to show. and this is about as much effort i am willing to offer you in order to help you understand what my issue is with this whole thread
  20. aim or rather mouse control has, as far as studies woudl go, very little to do with muscle mass or muscle gain/decrease which is funny because for years that appeared to be the status quo in gaming with teh whole muscle memory pseudo science everyone at one point fell for. what you are achieving with that extremely high sens is alot of effort that can be used without question since humans are very much adaptable but that level of fine motor control needed to use that for extended periods of time is better used somethign factual we do know about aim is that they can be honed through training and expanding or rather mixing up your range of motion which will also apply to your concept of a good distance to use so that is somethign i am sure we can agree on. I would however suggest taking a look at this paper on sens ranges and to be more specific their recommendations in terms of sens selection. btw you should really not bring up quake( a rather tracking intensive arena shooter) while generalising fps games in general since that kind of game is known to be on the upper spectrum of the sens range which isnt really a great when trying to bring forth a universally applicable method is it? this whole thread has this distinctive taste of Latam bro science to it, which i am not very font of. tldr: its great that your are trying to help others what you are suggesting simply doesnt match with any studies or papers that actually apply to gaming / fps games which i consider to be missleading given that with something like accel you are in fact able to use higher sense caps giving you advantages that youd achieve by using high sens without actually giving up the perceived stability and more importantly comfort / precision of low sens. just because somethign "works" for you doesnt mean that you wouldnt be able to perform better doing selecting a more stable approach to sens ------------------------------------------------------- "Our results show that reconsolidation provides a crucial mechanism for the strengthening of an existing motor skill. Increased sensorimotor variability after skill retrieval promotes additional learning changes that are absent following the simple continuation of practice." source
  21. this is nowhere close to how the human body or motor control works unless we are memeing this ridicoulous post then never mind much muscle units for maximum muscle memory ooga booga
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