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fortunate reee

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Posts posted by fortunate reee

  1. 2 hours ago, kingdowning said:

    Thanks to this website and a few other sources, I was able to throw together a video explaining most of the main settings that affect sensitivity when it comes to FPS gaming. Thanks to DPI Wizard and MacSquirrel_Jedi especially for all their input and help on these topics. Would be honored if you'd check it out, and feel free to leave any input or criticism on what I could have done better!

    Much love!!!

    Spencer

    its great having  a video that summarises some of the basics that tend to get asked here alot , so far a few points of concern for me would be

    1000hz vs 500hz doesnt matter and some hardware as well as some games perform better / more consitent on 500 than on 1000

    another nag i've got for you besides that is that pseudo science about 1600 dpi being "superior", now dont get me wrong from a certain standpoint( accel) it has its benefits but this summs it up quite well ( in regards to those latency meassurements between 400 and 1600 dpi some pupular yters have been spreading)

    grafik.png.29db5a89541fb4194d0fbceaa051dce7.png

    ----

    grafik.thumb.png.efab5e4caac0d40d892cc250696cf57f.png

    a change in hipfire fov wills still affect our perception of "sensetivity" (unless you strictly seperate distance and sens) this isnt the whole truth, the whole fov/ aspect ratio (+stretched res bs ) thing is another rabit hole of itself so i get why youd only briefly mention it or leave it out.

     

    criticism aside

    the whole video and effort you put in is commendable and id consider using the link in some cases in which i am too lazy to explain stuff i like it alot, and appreciate the video quality the whole sens thing is something  many hardly understand because there is a lot of heresay going on so getting it in such a compressed formfactor is nice :)

  2. 27 minutes ago, Zeish said:

    The video explained how it turned a somewhat blurry experience to be much more fluid and clear if the frame rate matched and was stable. 
    I'm at 240hz with samsung g7, and always and 239 with a 12900k and 3080.
    Should I cap at a lower fps to gain the smoothness? 

    this is related to gsync, if your monitor has that i would highly recomend capping your fps below your monitors max hz and enabling the feature

    there are multiple videos from battle nonsens and a great guide by blurr bsuters

    27 minutes ago, Zeish said:

    lso in Apex people change there aspect ratio, I've also tried and I love it. Not just becuse of easier hits, due to wider heads and bodies, which is kinda lame, but it seems to run more smooth. It actually feels like Battlefield V now much more. Any thoughts on this? 

    crutch you dont need to use jsut dont paly max fov and you get a similar effect without all the annoying parts liek not being able to match properly

    27 minutes ago, Zeish said:

    With a stretch the horizontal sense remains the same, but verticly it changes? I don't feel like there is a change, atleast my hit rate on targets wouldn't say there was a difference. 

    depends on the res/ kind of stretch you use, still not worth it plenty of forum posts

     

  3. 19 minutes ago, KODa said:

    It gets messy real fast if you start switching

    this part pretty much depends on how much you paly and how fast you are at adapting.

     

    using the same distance with a different aspect ratio will be just as different as using another distance with a similar monitor match

    the main point you should remember when matching two aspect ratios is that you will not get an identical match on both axis x and y no matter what you do so the ideal is to simply not do stretched res if you want 4:3 do native 4:3 or blackbars that wont affect your aim and will stay 1.1 matchable with 16:9

     

  4. 53 minutes ago, Wheaks said:

    The multipliers are just low and high zoom, but it has low, 2x, 3x, 4x, 5x, 6x, 7x, 8x, and high zooms

    that all works as intended when you properly match that isnt proplematic the different values exists so you CAN match a specific scope if you wanted to

    you simply have to use one high and one low number most of the time theyll will be either identical or at least similar enough

  5. 18 hours ago, JonasDenmark said:

    Hello.
    I've been trying to convert my sensitivity from CSGO to Escape From Tarkov for some weeks and trying to fiddle with the calculator myself, but I've never really gotten anything that "feels" the same. I came to the conclusion that it is probably me that isn't good enough to utilise the calculator right. I've tried to read the instructions and the more advanced guide by Skidushe and I came across the monitor distance in the horizontal axis - mostly because I thought I rather want the same sensitivity from the x-axis when converting from a 4:3 resolution to a 16:9 resolution, but I am in the wrong? I've attached my settings in the calculator and I would really appreciate if one had time to look at what I've entered. I both want the hipfire and the ADS to be the same, but as the game (EFT) handles sensitivites differntly, I am not sure how to properly do it! Thanks a lot in advance!

    https://www.mouse-sensitivity.com/?share=c17f255b16f804f7feb22c2729d95af6

    set auto fov to 73.74 vdeg  then create a custom 4:3 res in windows and trry to play both games in 4:3 stretched that is the only way to accurately match 4:3 or other stretched nonsense

    if either of them doesnt work you might as well start getting sued to playing on native

  6. 1 hour ago, EternalWraith said:

    I would assume that this would equal a 1:1 hip:ads

    that depends on the game and your deffinitin of 1:1 sens

     

    some believe that 1:1 is based purely on distace which would make 1:1 sens 360 distance match ( really dont approve that one myself, used to do that years ago before i got into this whle topic but it really aint the play keeps you far too inconsistent )

    others consider 1:1 0% mdh match or focal length (which is a mathematically sound match, but can throw some off initially )

    while game devs tend to use mdh 100%/ mdv 178% matching a single point ( the edge of the screen ) because it seems the, most logical to them,or as another example mdv 133% in the case of csgo due to its old native res 4:3 

    this tends to give you a feeling of initial security or rather perceived consistency but doesnt actually hold up all that way

     

    tldr: (360dist) < (mdh/mdv 1-xxx%) < (mdh/ mdv 0%)

              worst  ---------------------------------------------------- best

     

    not all games have the same 1.0 ads values, far from it seems pretty random so its mostly a matter of you picking the one match you perfer the most and then matching that to the other games you want to play as well as you can (doesnt always work perfectly but small discrepancies arent as neck breaking as you might think)

  7. as someone, using custom curve to do exactly this for borderlands 2 ( 0.25 multiplier with 1600 dpi to make the game playable even when using the lowest ingame value without the hex editing stuff )

    i must say that having this as another function in the calculator would be nice for games with shitty inputs like bl2 destiny etc

    even tho id have no idea on how to implement it @DPI Wizard

  8. 53 minutes ago, Toast-Tea said:

    I think I will try this method out and see how it translates. I'll give it some time too. I just watched the video and it makes sense now.

    takes a while to get used to it but its 100% worth it.

    even bad aim with 0% gets you further than using 360 distance as method (besides hipfire 360 distance on hipfire is alright)

  9. 43 minutes ago, lolngoway007 said:

    I didn't understand his ursain bolt example, i am unable to translate that into movement on monitor, any help would be great.

    you will always move the distance you move so you can ignore that aspect completetly

    pretty sure he critiscised the methods used in the video this post relates to the smaller increments that higher cpi scans at sicne you need "more movement " to start moving at lower cpi  and falsely mixing that up with input lag .

    @TheNoobPolice sorry for dragging you into this but i remembered your post on the accel discord and had to post this here adn i dont want to give out false info

  10. 8 minutes ago, Toast-Tea said:

    That's fair enough, so with that in mind. Would you practice ADS with something like a 360 1:1 ratio with hipfire, or a Monitor Distance - Horizontal 1:1 ratio?

    i dont do ads 360 distance, that never worked well used to be something that was preached about in the siege community but really wasnt worth it

    i prefer 0% mdh/ 0% mdv

     

    4 minutes ago, Toast-Tea said:

    takes higher skill to use the 360'ish style

    its simply worse thanother methods so it takes needless amounts of effort to get good with.

    4 minutes ago, Toast-Tea said:

    you'd have to re-ADS into the second target but with the 360, you could just stay ADS.

    you really dont

    the loger you use 0% the quicker you notice that each zoom level has its own 360 distance and that typically feels more natural.

     

    a huge falsehood in the fps scene is believeing that being able to flick like shroud is "good" when in reality a good player will have the game knowledge to knwo where to aim making flicks unnecessary.

    if you constantly have to 180 deg in order to hit you are likely doing smth really wrong

  11. 39 minutes ago, lolngoway007 said:

     

     

    it reduces latency and tightens the high/lows (more consistent input lag/feeling) when moving slow/fast).

    Dependent on sensors tho, some have smoothing etc.

    Wont make you god, but appears optimal.

     

    grafik.png.9203136ac9f0434711265048a6ee0c1e.png

    cant be bothered to type so here is a screenshot that explains it very well

    tldr: dont get insecure because of that useless video.

    --------------------

    + the cpi variation can be dependent on multiple factors ranging from manufacturers to programming to your specific model

     you could / should check for accuracy on multiple different cpi levels with most mice you could just as well adapt your cpi number in its software to adapt

    or simple adjust your ingame settings to match making worrying about that redundant

  12. 11 minutes ago, Toast-Tea said:

    This is more of a practice of fundamentals paired with a sensitivity question. In Siege (Escape From Tarkov, Zero Hour, BattleField, even any game with a battle royal), when clearing a room, is it best to ADS when clearing a room with unknown enemies inside or to clear with hipfire and then ADS when finding a target? I know in real life, the idea is to keep your weapon system down so you can fully see those who are in the room and then "snap" into those targets but the weapon does spray randomly when point shooting like it does in most video games. With that in mind, it seems as if ADS is better to quickly get accurate shots but this requires higher sens when ADS'ing. "Snapping" in video games can work but it takes a little longer, however you can move faster when in hipfire. If this is not the best place to ask, where can I ask? Who would know better? Thank you for your time.

    dont know about the other games, but these days due to countless ads time nerfs id highly suggest pre aiming angles and potential enemies in siege, that used to be meta when i actively played and it should still be the go to due to the fact that ttk is extremely low so you wont always have time to flick across the room ( which generally is unneccesary and over rated )

    tldr: when you expect an enemy ads

  13. 17 hours ago, p40 said:

    I'm having a hard time wrapping my head around how this works. For instance I base all my sensitivities off kovaaks. I run a 1400 dpi at .27 sens on the valorant profile. My ads multiplier is at 1. So if I was to convert that to battlefield 2042 ads how would I do so? Would I need to set ads FOV and uniform soldier aim? Also with the FOV is it set to vdeg by default? I'm having a hard time sorry hahaha! Anyways any help would be greatly appreciated!  ❤️

    1.grafik.png.84950d67c2f6a7e3ea4d3b9ea2ea1502.png

     

    2.do you play valorant as your main game or what would be the reason for picking thatas your base

    3.grafik.png.ddbc4f11fc6bbb5a51ac3d4ac2d15970.png

    if you have already done inputs its generally a good thing to simply share this link so we dont have to input your values manuall jsut to then send you a link that you might already have

    this way we can see any errors you might have made so far

    ---------------------------

    i generally suggest using auto fov grafik.png.dec6515e106d47779d2e9ba0c6d3d13f.png this will match automatically ive you the correct fov value for the games you match to indeependent of fov type even when you understand fuckall about the calculator or what fov types are . (the number above would be what youd want if you are playing val, might as well copy that )

    ----------------------------

    1.0 ads in valorant would be 

    grafik.png.3ae59f184b6472eb7cbe224fcce6131f.png  as well as

    grafik.png.60a5ce7794c5f2aa26ce39b76991918b.png

    doesnt change a thing although the 178 might remind you of grafik.png.9b2f4beb1948ec7d6043014f86c68c4c.png

    which would be what youd use as your U.s.a coefficient if you were to match from val

    -------------------------------

     

     

     

  14. 22 minutes ago, EternalWraith said:

    And with regards to Game -> Game vs Game -> Windows/Desktop -> Game: which one is better?

    comes down to personal preference:

    personally used them  all and i tend to match other games to the game that is the least accesible or to rephrase as an example if i were to play overwatch cod r6 bf4 and borderlands 2 i would match from borderlands 2 sicne that game has the least options or least custumizeability as far as matching your sense goes since both battlefield and r6 have a config file you can use they are easiely matched to almost anything while smth like cod or overwatch will stil match alright.

    windows to game is nice aswell but is often held back by games such as bl2 that arent as userfriendly in terms of matching which will then give you a decently sized discrepacy ( not as bad as one might think but still a mild annoyance)

     

    my current setuo looks smth like this

    https://www.mouse-sensitivity.com/?share=0da8aa77e90c6499c83f7d58325139b5

    (*mind i use curstom curve to have 1600dpi behave like 400, and added a linear accel "curve" that gives me both about 35cm as well as the 41.6 ish cm depending on the speed i move at )

  15. 19 minutes ago, EternalWraith said:

    So, I've been doing some research into Windows/Desktop monitor matching, and without much success in the other options I decided to give it a go; but it still feels off. I've been trying to translate between Vanguard, R6 (4:3), BF2042 and Apex to no avail. I've used all different methods but none of them still feel right at all. MDV at 0%, 56.25% and 100% but still nothing. Does anyone have any pointers? Do I 100% need to use the same FOV in different games? If so, should I match VFOV or HFOV?

    you are trying to match stretched res to non stretched res . that wont ever work properly do yourself a favour and stop using stretched in r6 and go back to native then you can try to match the fov which should give you a uniform experience

    grafik.png.8ba5a0cbabde43e845f6d752f4184569.png you dont even have to understand the different fov types thx  to auto fov just set it to one of the games fovs and fov types ( siege uses vdeg )

    *when you have the same aspect ratio / res the vertical and horizontal fov wont matter on 16:9 73.74vertical  will likely be 106.26 horizontal fov

    ------------

    if you want to use different fovs on the same  aspect ration you can also create a custom res using

    grafik.png.86c153f1f41d3696fbe7cc7b68b92cd8.png

    grafik.png.682c5b0c61e7b5d86ef748aba49208e3.png--the focal length setting this will show you the res you need to set in order to ahve the same feel even while having different fovs

    the only thing you give up in return will be screen space since this gives you sizeable blackbars ( depending on your initial and target fov )

    ---------------------------

     

  16. 22 minutes ago, MacSquirrel_Jedi said:

    I would feel like a superstar, but that's not necessary. It may sound cool to kids. But for the good of all, I suppose this could be more intuitive:

    Web_33.png.6fe49d62f03a79a0c60fbb5689f58c63.png

    Classic:
    Exactly one mouse distance = one monitor distance (one point on screen). 
    All other mouse distances will result in a different monitor distance.
    0%         (0%)
    100%    (100%)

    Jedi's mouse trick:
    Same as Classic. But all mouse distances are reduced to minimum monitor distance deviation (all points on screen) for given % range.
    0%        (0%)
    100%    (0-100%) = range from middle of screen to the edge of screen
    20-60% (20-60%) = range from 20% of screen to 60% of the screen - this is weird settings… but possible.

    I like this passage :)

    honestly just adding an s would likely cause even more confusion with new users, should consider smth more unique

  17. 6 hours ago, ZeusieBoi said:

    we know that isnt accel but rather the game blocking macro(tool) inputs and stuff like that as a matter of anti cheat, thus explaining the randomness to it this doesnt affect actual mous input

     

    6 hours ago, ZeusieBoi said:

    I'm looking for a way to make my aim feel more intuitive, i came up with a thought:

    Lets say i move my mouse X cm to look at a target that's 5 cm to the left of the center of my screen at hipfire.
    How can i make sure the same mouse movement is needed for all scopes ? so 1.25x red dot will still require X cm of mouse movement for a target 5cm away from center screen while ADS? thanks in advanced !

    if i understand what you are trying to achieve correctly, then you are loking for the same thing everyone else does when they first think about getting more consitent with their aim "aah yes why not match the distance and end up snappy " or ssmth along those lines. which oftern ends up in 360 distance conversions

    i am sorry to inform you but this aint it, the reason why using distances as the only metric in matching will always be a flawed concept is that while ads there will always be zoom and thus the same distance will feel significantly different and wont help you actually improve your aim or consitency ( i would go as far as saying it might harm your consitency in comparison to other methods )

    something id go for instead would be uniform soldier aiming which was created specifically for people like us that want to be more consitent,

    the instructions as well as this post https://www.mouse-sensitivity.com/forums/topic/4704-conversion-method-guide-and-other-faqs/ in the calculator you should try mdv 133, 178 and 0 to begin with.

     

    133 / 178 will likely initially feel better with 0% being the better choice long term with a slightly more diffeicult initial learning curve (imo pretty much preference, although 0% makes much more sense)

    if you feel like ads is too sluggish you can also try and get into advanced stuff but id suggest finding your basics first then going deeper  https://www.kovaak.com/mouse-acceleration/

    https://docs.google.com/document/d/1wuQln99lQVBU9L8_QbpifrarpJ1xjPuKsKD2FY026Hc/edit#heading=h.ld3pfuzi3jap

    http://mouseaccel.blogspot.com/p/blog-table-of-contents.html

    ---------------------

    tldr distance is no good as an exclusive method of matching ads ( great for hipfire and movement for orientation tho )

    for me hipfire 360 distance , 0% ads and a decent accel curve are the way to go but that is mostly preference

  18. 18 hours ago, MysticFLow said:

    im very new and don't understand.. what & should i use?

    first you go read the instructions(checkt eh left hand side) then use whatever you consider to match your style or whatever feels good to you

    then you ignore this thread until it has been integrated into this website

    ----------------

    thats all

  19. 9 hours ago, heckminth said:

    Compared with no acceleration, I would say linear acceleration aiming is characterised by better crosshair placement and more stable aim in general. It's very efficient because your sensitivity scales low when tracking and high when flicking.

     another great example of a benefit accel can give you would be fluid and less chunky  movement

    you can mix that 60 to 80 cm/ rev precision with that 30cm speed

  20. On 03/12/2021 at 00:43, DPI Wizard said:

    I'm working on a lot on new features like swapping input and output with a click (to reverse the calculation) and adding games favorites so they appear in the top of the list, I'll include this in the next update.

    god tier functions

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