February 12, 20196 yr 30 minutes ago, Kilroy said: Hey, so is this whole post also saying that it's impossible to have a single, perfect formula? No formula will preserve everything. 0% will preserve the sensitivity. 360° Distance will preserve rotation distance. 27 minutes ago, Kilroy said: Regardless, I would appreciate if I could get the formula for the current viewspeed vertical setting that's being used in the calculator. Viewspeed scales the circumference (cm/360°) using: sin(hipFov * pi/360) / sin(zoomFov * pi/360)
February 12, 20196 yr 2 hours ago, Kilroy said: Hold on... how do you convert from 3d to 2d and vice versa? (360 * sin(fov * pi/360))/(pi * pixels) = degrees turned per count 360/(dpi * (360 * sin(fov * pi/360))/(pi * pixels)) = circumference (360 * sin(fov * pi/360))/(pi * yaw * pixels) = sensitivity value For 0% MDV, just replace sin with tan. Edited February 12, 20196 yr by Drimzi
March 14, 20196 yr I understand why 0mm is in theory the best way to convert sensitivities between different fov's. But i am just wondering at what level do people play that moved to 0mm play their games, casual/competitive/pro and did moving to 0mm really improve your game? not so interesting long wall of text : the main issue i have with 0mm is that moving from a higher (hipfire) fov to a lower (scoped) fov in a game, has the most impact on how we aim. Even after long periods of trying (months). The reason is that i feel that with aiming there are 3 ways to aim: aiming with the fingers, aiming with the wrist and aiming done by the arm. These 3 ways of aiming are working together with the way we grip the mouse (fingertip,claw,palm,hybrids) and the preferred style of aiming the user has. People tend to favour a type of aiming, high sensitivites mostly skip large arm movements and low sensitivities of course do need that. now with 0mm every fov change in a game (like going from 103fov hipfire to a 20fov scope) will impact the way we have to use the way of aiming. This results in maybe the perfect conversion of sensitivity between fov's, but i have to relearn for every fov a different way of aiming -> so i get the feeling that 0mm in the same game for scopes is maybe less usefull than using a mm % that preserves the way we aim the most or the way of aim we prefer. Personally i would like to preserve the way i have to aim, keep the finger/wrist/arm movements as close as possible within 1 game. I think 100mm, 75mm, 56.25 and viewspeed do all a better job at that than 0mm. Question here, is there a best way to calculate this?
March 14, 20196 yr Author 1 hour ago, sammymanny said: I understand why 0mm is in theory the best way to convert sensitivities between different fov's. But i am just wondering at what level do people play that moved to 0mm play their games, casual/competitive/pro and did moving to 0mm really improve your game? not so interesting long wall of text : the main issue i have with 0mm is that moving from a higher (hipfire) fov to a lower (scoped) fov in a game, has the most impact on how we aim. Even after long periods of trying (months). The reason is that i feel that with aiming there are 3 ways to aim: aiming with the fingers, aiming with the wrist and aiming done by the arm. These 3 ways of aiming are working together with the way we grip the mouse (fingertip,claw,palm,hybrids) and the preferred style of aiming the user has. People tend to favour a type of aiming, high sensitivites mostly skip large arm movements and low sensitivities of course do need that. now with 0mm every fov change in a game (like going from 103fov hipfire to a 20fov scope) will impact the way we have to use the way of aiming. This results in maybe the perfect conversion of sensitivity between fov's, but i have to relearn for every fov a different way of aiming -> so i get the feeling that 0mm in the same game for scopes is maybe less usefull than using a mm % that preserves the way we aim the most or the way of aim we prefer. Personally i would like to preserve the way i have to aim, keep the finger/wrist/arm movements as close as possible within 1 game. I think 100mm, 75mm, 56.25 and viewspeed do all a better job at that than 0mm. Question here, is there a best way to calculate this? The issue is you move to a state where you're choosing an arbitrary value for all your sensitivities. You're then learning muscle memory for aiming at the crosshair for every different FOV. Which if you can deal with that and would rather move your arm roughly the same amount each time, then I guess it's okay. 0%mm is keeping the same muscle memory across the FOVs at the crosshair. It makes sense that if you move further in, you're going to have to move your arm more but crucially, it's the same 'more' amount as it was before for the size of the target. IMO, if your sensitivity isn't ridiculously high or low it's still the way to go. Playing a wide range of games with 0% mm across them all gets you to use the right part of the kinetic chain from your shoulder to your fingertips correctly. Small adjustment, fingertip. Large adjustment, shoulder. etc... Over time it just becomes one fluid motion, but it's not instant, it's something you need to adapt to. If you want to train this, I'd recommend getting really good at OSU! with a low sensitivity, it's basically a fast paced sniper training game for 0% mmers and involves both small movements and large and helps train you to use your entire arm, shoulder wrist and fingertips
March 15, 20196 yr Author On 3/14/2019 at 6:41 PM, nielsenrc said: By '0mm' do we mean horizontal monitor distance? 0% monitor distance matching (horizontal/vertical)
May 20, 20196 yr So if i'm converting from a 4:3 sensitivity to a 16:9 sensitivity, why would vertical MM be better than horizontal MM? @Skidushe Edited May 20, 20196 yr by Traxilla
May 27, 20196 yr Ok, I'm a bit confused. I always used viewspeed-vertical for my games. My dpi was 1400. I decided to change my WPS. I translate my game sens to match my desktop sens (by wps). If I understood correctly, for perfect match, I need: 1. Set up my desktop WPS to 3/11 (for normal mouse speed on high DPI). 2. Calculate dpi for new WPS (so it will be 1550 for me). 3. Convert new desktop sens to game of my choice using monitor distance - Vertical 0% (I will use cs:go for example, so it will be 0.904289) 4. Now I can use to convert that sens to game of my choice using monitor distance - Vertical 0%. For example Escape from tarkov. Using monitor distance - Vertical 0%, aim down sight sens with FOV 73 Vdeg will be 0.181000 (so, only 0.18 ingame, close enough) So, viewspeed-vertical is not the best choice? monitor distance - Vertical 0%. is better? Basicly, it's still my old sens in EFT on viewspeed-vertical (0.20 with1400dpi)... am I doing something wrong? I have 27' 16:9 monitor (if it's matter) UPD: ow, almost forgot. There is no "Discrepancy %" for monitor distance - Vertical 0% Edited May 27, 20196 yr by AIucardd upd
May 27, 20196 yr Which is the conversion that you recommend the most? for Having a good precision and a good follow-up In addition to being able to maintain muscle memory Edited May 27, 20196 yr by zlFrosT
May 29, 20196 yr Author On 5/27/2019 at 10:17 PM, AIucardd said: Ok, I'm a bit confused. I always used viewspeed-vertical for my games. My dpi was 1400. I decided to change my WPS. I translate my game sens to match my desktop sens (by wps). If I understood correctly, for perfect match, I need: 1. Set up my desktop WPS to 3/11 (for normal mouse speed on high DPI). 2. Calculate dpi for new WPS (so it will be 1550 for me). 3. Convert new desktop sens to game of my choice using monitor distance - Vertical 0% (I will use cs:go for example, so it will be 0.904289) 4. Now I can use to convert that sens to game of my choice using monitor distance - Vertical 0%. For example Escape from tarkov. Using monitor distance - Vertical 0%, aim down sight sens with FOV 73 Vdeg will be 0.181000 (so, only 0.18 ingame, close enough) So, viewspeed-vertical is not the best choice? monitor distance - Vertical 0%. is better? Basicly, it's still my old sens in EFT on viewspeed-vertical (0.20 with1400dpi)... am I doing something wrong? I have 27' 16:9 monitor (if it's matter) UPD: ow, almost forgot. There is no "Discrepancy %" for monitor distance - Vertical 0% Once you've found your right WPS / DPI combo derived from your current settings, if you want to use 0% monitor distance vertical you can convert to every game straight from windows desktop in the calculator is the easiest option. There's nothing inherently wrong with viewspeed vertical, if you're used to it It's just not reccomended as 'the best' I don't have time to do the calcualtions for you sorry but I can answer questions if that helps.
May 29, 20196 yr Author On 5/28/2019 at 12:33 AM, zlFrosT said: Which is the conversion that you recommend the most? for Having a good precision and a good follow-up In addition to being able to maintain muscle memory 0% monitor distance vertical. Best for precision and muscle memory which is what you ask for.
June 20, 20196 yr I want to convert my apex settings to swbf2 and i think the conversion setup that i want is 360 distance for both hipfire and ads since its to preserve my muscles memory that i use the conversion system. What method should i use? What is wrong with method that i'm using? Is the result bellow correct? Apex legends settings: 3 hipfire 1.0 multiplier 104 Fov Swbf2 settings: GstInput.MouseSensitivity 0.042517 GstInput.SoldierZoomSensitivityAll 1.032778 (I don't remember how i got that result) 70 Fov Edited June 20, 20196 yr by Nameless
June 20, 20196 yr Wizard 1 minute ago, Nameless said: Swbf2 settings: GstInput.MouseSensitivity 0.042517 GstInput.SoldierZoomSensitivityAll 1.032778 70 Fov Your FOV in the screenshot for SWBF2 is wrong. Join the community on Discord!
June 20, 20196 yr Wizard 11 minutes ago, Nameless said: What is wrong with it? isn't the value ok? No, not at all. Look at your actual HFOV: 2.26 degrees. That's like a 40x sniper scope FOV The FOV in SWBF2 should be the vertical degrees, ideally 86.35 so you exactly match Apex. Join the community on Discord!
June 20, 20196 yr 6 minutes ago, DPI Wizard said: r u saying that i should change the fov that i use in swbf2 to match the fov that i use in apex for a more accurate conversion?
June 20, 20196 yr So this will be the accurate result? But why does the multiplier of apex then change to 1.47? Edited June 20, 20196 yr by Nameless
June 20, 20196 yr Wizard 24 minutes ago, Nameless said: So this will be the accurate result? But why does the multiplier of apex then change to 1.47? Yes. The Apex multiplier hasn't changed since your first screenshot Join the community on Discord!
June 20, 20196 yr what do you mean? but i use 1 mulitplier in apex . Edited June 20, 20196 yr by Nameless
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