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Russian Fishing 4

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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

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Twilight Town: A Cyberpunk FPS

Just added.
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Contain

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Game request archive


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  • Wizard
On 5/30/2020 at 10:06 PM, GolldenFalcon said:

Name: Q.U.B.E.
Website: https://store.steampowered.com/app/239430/QUBE_Directors_Cut/
Status: Release
Release date: May 21, 2014
Availability: Purchase

 

Q.U.B.E. 2 is supported but Q.U.B.E. 1 isn't? Technical limitations or just never got around to it?

Added the Director's Cut now. Had a lot of issues starting it, but managed it by disabling fullscreen in the config file. This workaround didn't work on the original, neither did disconnecting my monitors so I only had one. Either way, the original's sensitivity should be identical.

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  • Wizard
On 5/24/2020 at 2:46 AM, Vraelon said:

Name: Saints Row: The Third Remastered
Website: https://www.epicgames.com/store/en-US/product/saints-row-the-third-remastered
Status: Released
Release Date: 22 May 2020
Availability: Paid

 

On 5/27/2020 at 8:08 PM, snake1125 said:

Saints Row The Third Remastered is in!

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  • Wizard
On 6/14/2020 at 4:41 AM, Krio said:

Name: The Elder Scrolls V: Skyrim Special Edition
Website: https://store.steampowered.com/app/489830/The_Elder_Scrolls_V_Skyrim_Special_Edition/
Status:  Release
Release date: Oct 27, 2016
Availability: If you already own Skyrim and all the DLC, you will automatically receive the Special Edition for free on October 28, 2016. It will be in your game library and listed as “The Elder Scrolls V: Skyrim Special Edition”. Otherwise Purchase

 

Something tells me there is a lot of crossover for the settings of Fallout 4. FOV 90 doesn't feel correct so I'm guessing it uses horizontal res base now instead of 4:3. Runs on a different engine from the original Skyrim. fDefault1stPersonFOV=XX can be added to the SkyrimPrefs.ini under the [Display] section, so you don't have to open console every time you launch the game.

Added Skyrim Special Edition now as a choice when you select the game. Couldn't get any of the config files to accept FOV changes though, but I've updated the FOV type so the calculations are correct.

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