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fortunate reee

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Everything posted by fortunate reee

  1. unfortunately correct the only somewhat reasonable way to play this is coop
  2. FOV Type basically tells you which fov type your game uses as its default (csgo has a native 90 fov on 4;3 ) other game vary in that sense this is only relevant to you when you transfer sense from 3d game to 3d game the relevant part about determining fov is the green number at the bottom hfov is horizontal fov vfov vertical fov 3/4 check the link generally humans recommend using 0% monitor matching
  3. this only makes sense since fortnite has a locked fov(shit game btwwhen devs says stuff like this "a fov slider would give players an unfair advantage") and monitor distance tends to scale fov so having a narrower fov then 73.74 16;9 / 90 4;3 will result in a lower value there is pretty much no actual way to fix this
  4. the new Call of Duty Modern Warfare won’t feature FOV sliders and options on the console. The reason, although frustrating for a lot of players, remains the same. Consoles are limited by hardware and it takes a lot of processing power to render what it is on the screen. Increasing that angle also increases the amount of information that is being rendered and displayed in a game. Call of Duty Modern Warfare will be locked at a 67-degree FOV(edited) just read an article about cod mw2019 and its fov being locked on consoles do we know if that will be the case on pc too would be kind of sad after bo4 and its relativelty nice adaptability "audible choking"
  5. i use 0% monitor distance for all of my conversions not a league player , if you wish to grasp an idea of it i highly recommend you to go look at some forum posts by bsot dpi wizzard and drimzy
  6. as far as i am aware that is pretty much the case btw if you use 0% hipfire in this case the 360 distance should stay close enough/almost identical
  7. im using veertical but i dont think that this matters in this case
  8. 1. either 360/0%monitor distance (i prefer the later one, for the best possible memory) 2. 0%monitor distance 3. 0%monitor distance 4. most aim methods yes ,0%monitor distance doesnt really you just need to get used to the method at first that can kind of screw with your brain best odds are if you read up here csgo uses a different multiplier and r6 does not allow for multiple scope sensetivities so you can not really unify them (using 1x scopes and ads will be the same if you use all with ads)
  9. if krunker is the game that you play the most and you want to play this game using all scopes it has without limiting your muscle memory then using that aim might be right for , in generally 0%monitor distance is a good choice especially if the games you play offer different multiplier for different scopes ,or you prefer using 1 scope (me r6 siege 1xscopes with 0%md because there is only 1 multiplier)
  10. myself from another post about scopes sense in splitgate/csgo , bergkman has a point could try that
  11. 0% basicly negates the different speeds coming from varying fov/aspectratios and unifies your aim i have little experience with mixing 0% with higher values across multiple scopes but id assume that this might fck with your brain ( no other way to tell unless you check it ) for me it says ,(check below), and i am already using a relatively low base sense 35.7832cm at 90 fov 4:3 hdeg this is the one downfall of low sense in combination with 0%
  12. if you feel like using lowsense that is certainly an option but when you are using 0% it is pretty slow already since it scales from your hipfire (lowering hipfire speed would lower ads too , mind 8x scopes might become insanely slow)
  13. csgo is "different" because it uses 75% scaling for scopes generally spoken having 0% is still the best to use MDV 133.333333% is the equivalent of this (works for any resolution) MDH 75% also works for 16:9 AR, but not for any other AR's.
  14. tldr: So what's the best conversion? 0% monitor distance match (- vertical) unless you're really good and/or are more comfortable another method
  15. pretty sure that siege has published the exact modifiers and numbers to sensetivities a while ago hence the change
  16. you could give hipfire matching 0% a try one day it is really nice for tracking (and flicking close to the crosshair) btw the 360 distance will still be the exact same when you got the exact fov in both games it just diverts from it if you got a changed fov/ aspect ratio to compensate ,for movement 360hip is nice tho so either should do you fine i like using 360 distance for 3rd person games and 0% matching for fps ironic enough but it took me to overdo the whole 360 thing by awping with 360 distance / having all of my scopes be equal to my hipfire before i swapped and messed up my aim for a day or so before i started to see some actual progress
  17. this is pretty much the best way to let your brain build up its own kind of muscle memory that ignores fov/aspect ratio
  18. idk what game you are playing but i had some issues with dauntless(the fov slider did not work base was 80 horizontal so the 360 distance was around 40/50cm ) been vocal about the fov and today there is going to be a patch enabling the fov slider if you can change your games fov you migyht be able to get the sense a bit faster, alternatively you could try mix of arm / wrist aiming in that game that should compensate the low sense
  19. short answer is keep using 0%le memory you gain from holmm and try using a higher fov in order to fix that the overall muscding onto 0% actually is more than useable the great thing about 0% is that no matter what you swap /fov aspect ratio or even game your brain knows how to aim properly that is something 100% isnt always able to
  20. having multiple values fort multiple scopes is often the case because of different scope fov / different amounts of scaling performed by a game , there are games like apex using 0%monitordistance 1.0ads = all scopes perform the same way,just scaled for the respective fov battlefield uniform soldier aiming uses a kind of fov scaling too (When UsA is OFF, if you switch from a close range sight like an RDS to an optical zoom sight like a X4 sight, you'll probably notice a jump in sensitivity. Typically the close range sights feel less sensitive, and the long range sights feel more sensitive, which isn't very helpful. ) this is pretty much why using 0%monitordistance makes alot of sense
  21. that is pretty close to my understanding of sensetivity instead of memorizing points on your mousepad you move your hand/ mouse to you make your brain do its thing (might make 180 flicking a bit more difficult but it improves tracking by a long shot ) i used to be one of the most 360turn master race users then i swapped and i was able to experiment with fov / aspect ratios without loosing my abilities to go back
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