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Battlefield 2042


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vor 15 Stunden schrieb DPI Wizard:

The exact power for each scope is listed here:

ADS FOV only affect scopes with powers 3X and lower.

How'd I recalculate the scopes to work the same way like they did in BF:V? For example I want the 8x scope in BF2042 (which is almost 10x) to fell like a 9.950x scope would in BF:V.

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  • Wizard
9 hours ago, Bakura said:

How'd I recalculate the scopes to work the same way like they did in BF:V? For example I want the 8x scope in BF2042 (which is almost 10x) to fell like a 9.950x scope would in BF:V.

You only need to set the same USA Coefficient (and same Soldier Zoom Aim Sensitivity if you have changed it), and the game will automatically do this.

Remember that the game does not scale the aims according to their names, but their actual zoom.

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Hi DPI Wizard, 

Apologies if this has been asked in a previous comment in this thread; 

I am trying to convert my CSGO sensitivity to BF2042 and got the below results; 

Am I right by saying that the USA coefficient should be 1.33 instead of 0? And if set to 1.33 I can ignore the other multipliers (i.e 1x25, 2x50 etc) as they will also be controlled by the coeff?

Thanks as always. 

GstInput.MouseSensitivity 0.004466
GstInput.UniformSoldierAimingCoefficient 0.000000
GstInput.SoldierZoomSensitivityAll 1
GstInput.VerticalSoldierMouseRatio 1.000022
GstInput.SoldierZoomSensitivity1x25 0.916395
GstInput.SoldierZoomSensitivity1x50 0.916395
GstInput.SoldierZoomSensitivity2x00 0.916395
GstInput.SoldierZoomSensitivity2x50 0.916395
GstInput.SoldierZoomSensitivity3x00 0.916395
GstInput.SoldierZoomSensitivity3x50 0.916395 (3.4X/3.5X)
GstInput.SoldierZoomSensitivity4x00 0.916395
GstInput.SoldierZoomSensitivity6x00 0.916395 (6X)
GstInput.SoldierZoomSensitivity6x00 0.916395 (7X)
GstInput.SoldierZoomSensitivity8x00 0.916395
GstInput.SoldierZoomSensitivity10x00 0.916395 (12X)

 

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  • Wizard
17 minutes ago, itsPanic said:

Am I right by saying that the USA coefficient should be 1.33 instead of 0? And if set to 1.33 I can ignore the other multipliers (i.e 1x25, 2x50 etc) as they will also be controlled by the coeff?

If you set the ADS and scope conversion to MDV 133% and match the hipfire FOV (i.e. 73.739795), the coefficient placeholder will change to 1.33 and yes, this means that you can set all the multiplier to 1 👍

image.png

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1 hour ago, DPI Wizard said:

If you set the ADS and scope conversion to MDV 133% and match the hipfire FOV (i.e. 73.739795), the coefficient placeholder will change to 1.33 and yes, this means that you can set all the multiplier to 1 👍

image.png

Okay great - thanks for your help. 

Shall I leave the Hipfire / Look to the default of 360 Distance?

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Hello, Need some help here please. I'm on 1600DPI
24.5" 1080p
30cm\360

I'm looking for a way to make my aim feel more intuitive, i came up with a thought:

Lets say i move my mouse X cm to look at a target that's 5 cm to the left of the center of my screen at hipfire.
How can i make sure the same mouse movement is needed for all scopes ? so 1.25x red dot will still require X cm of mouse movement for a target 5cm away from center screen while ADS? thanks in advanced !

Also: i have 2 clips that show weird dead zone and acceleration on mouse, can anyone explain what's going on ?
Acceleration: https://www.youtube.com/watch?v=RMOGkp9nUU0&ab_channel=Gaminghog763
Deadzone:  https://www.twitch.tv/mikisol2/clip/SparklingCallousLemurCopyThis-I67TEj57SHnJMEAi?filter=clips&range=7d&sort=time
 

 

Edited by ZeusieBoi
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6 hours ago, ZeusieBoi said:

we know that isnt accel but rather the game blocking macro(tool) inputs and stuff like that as a matter of anti cheat, thus explaining the randomness to it this doesnt affect actual mous input

 

6 hours ago, ZeusieBoi said:

I'm looking for a way to make my aim feel more intuitive, i came up with a thought:

Lets say i move my mouse X cm to look at a target that's 5 cm to the left of the center of my screen at hipfire.
How can i make sure the same mouse movement is needed for all scopes ? so 1.25x red dot will still require X cm of mouse movement for a target 5cm away from center screen while ADS? thanks in advanced !

if i understand what you are trying to achieve correctly, then you are loking for the same thing everyone else does when they first think about getting more consitent with their aim "aah yes why not match the distance and end up snappy " or ssmth along those lines. which oftern ends up in 360 distance conversions

i am sorry to inform you but this aint it, the reason why using distances as the only metric in matching will always be a flawed concept is that while ads there will always be zoom and thus the same distance will feel significantly different and wont help you actually improve your aim or consitency ( i would go as far as saying it might harm your consitency in comparison to other methods )

something id go for instead would be uniform soldier aiming which was created specifically for people like us that want to be more consitent,

the instructions as well as this post https://www.mouse-sensitivity.com/forums/topic/4704-conversion-method-guide-and-other-faqs/ in the calculator you should try mdv 133, 178 and 0 to begin with.

 

133 / 178 will likely initially feel better with 0% being the better choice long term with a slightly more diffeicult initial learning curve (imo pretty much preference, although 0% makes much more sense)

if you feel like ads is too sluggish you can also try and get into advanced stuff but id suggest finding your basics first then going deeper  https://www.kovaak.com/mouse-acceleration/

https://docs.google.com/document/d/1wuQln99lQVBU9L8_QbpifrarpJ1xjPuKsKD2FY026Hc/edit#heading=h.ld3pfuzi3jap

http://mouseaccel.blogspot.com/p/blog-table-of-contents.html

---------------------

tldr distance is no good as an exclusive method of matching ads ( great for hipfire and movement for orientation tho )

for me hipfire 360 distance , 0% ads and a decent accel curve are the way to go but that is mostly preference

Edited by fortunate reee
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On 11/28/2021 at 3:23 AM, DPI Wizard said:

Here's a full comparison between BFV and BF 2042 scopes (10x missing on BF2042, working on it!). These are the base values showing the true optical zoom, those under 3.00x will be affected by ADS FOV on/off.

BFV are using the actual optical zoom for the scopes.

BF 2042 uses seemingly arbitrarily assigned values, but they almost line up on a linear axis.

Scope Zoom BFV Zoom BF 2042
1.25 1.250 1.710
1.50 1.500 1.997
2.00 2.000 2.586
2.50 2.500 3.188
3.00 3.000 3.793
3.50 3.500 4.405
4.00 4.000 5.016
5.00 5.000  
6.00 6.000 7.482
7.00   8.711
8.00 8.000 9.950
10.00 10.000 12.420
12.00   14.907

Edit: 10X scope added!

Amazing info, DPI Wizard! I've shared it to reddit to raise awareness and came up with this crazy idea how this could happen. Longshot, but hear me out and maybe have a laugh.

You know if you use any slider ingame and then look it up in the config file, then the number will be messed up a little, for example:
I put "zoom sens" at 90% in-game,
but in the config it turns into 0.902237

I don't know how BF was made, so I'm not even gonna make any suggestions how this could happen so I don't embarrass myself, but maaaaaybe somehow it's the same with these zoom levels. Though difference is pretty big.

Also DrunknBraindead noticed that

Quote

Looks like the zoom increase decreases incrementally starting from 36.8% (1.25x sight with 1.71x actual zoom) and ending at 24.225% (12x sight with 14.907x actual zoom).

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5 hours ago, DPI Wizard said:

This was a bug in the beta that was fixed for the release.

Any explanation for the dead zone video? 

 

Also. I think some people here misunderstood me.

When I'm in hipfire, and a target is 5cm to the left of my crosshair, I need to move my mouse X cm to the left to be on the target with the center of my screen. 

When I ads, let's say with a 1.25x or a 8x scope: and see a target, also 5 cm to the left of the center of my screen, I want to need to make the same X cm movement with my mouse. I don't want the same 360/cm on all scopes but the same monitor distance to require the same mouse movement for all magnification levels. 

 

Is this USA 178%? Maybe I need to use the monitor distance option in the converter? I'd love to know. Thanks in advance!

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  • Wizard
15 minutes ago, ZeusieBoi said:

Any explanation for the dead zone video? ce!

I don't know this guys exact settings, but it's common for games to not register 1 count movements when the sensitivity is extremely low. Which is why it is generally a bad idea to use e.g. 16000 DPI and 8kHz polling rate, you are only creating problems for yourself.

"Should" games support this? Yes.

Do most support this? No.

15 minutes ago, ZeusieBoi said:

When I ads, let's say with a 1.25x or a 8x scope: and see a target, also 5 cm to the left of the center of my screen, I want to need to make the same X cm movement with my mouse. I don't want the same 360/cm on all scopes but the same monitor distance to require the same mouse movement for all magnification levels. 

 

Is this USA 178%? Maybe I need to use the monitor distance option in the converter? I'd love to know. Thanks in advance!

USA 178% would be to the edge of your monitor if it's 16:9. The exact USA coefficient for 5 cm on your monitor depends on your monitor, but you can use the calculator to find your exact coefficient by testing the different ones:

image.png

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20 minutes ago, DPI Wizard said:

I don't know this guys exact settings, but it's common for games to not register 1 count movements when the sensitivity is extremely low. Which is why it is generally a bad idea to use e.g. 16000 DPI and 8kHz polling rate, you are only creating problems for yourself.

"Should" games support this? Yes.

Do most support this? No.

USA 178% would be to the edge of your monitor if it's 16:9. The exact USA coefficient for 5 cm on your monitor depends on your monitor, but you can use the calculator to find your exact coefficient by testing the different ones:

image.png

He is playing on 1khz and 400-1600 dpi

As for the 5cm.. only an example.  I basically want my brain to get used to one "feel". When my eyes see a target X cm from the center of my screen my brain will have to order the same mouse movement no matter the zoom level. Intuitive imo. Should I use USA off and test every zoom with "monitor distance"? Or USA on? What %? Thanks ?

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  • Wizard
1 minute ago, ZeusieBoi said:

He is playing on 1khz and 400-1600 dpi

And again it depends on his actual sensitivity settings. If he runs an extremely low sensitivity it might happen.

3 minutes ago, ZeusieBoi said:

Should I use USA off and test every zoom with "monitor distance"? Or USA on? What %? Thanks ?

No, you should be using USA ON and adjust the coefficient. The coefficient is literally where the sensitivity match is between the crosshair and the top of the monitor (since it's based on a vertical FOV), where 100 is to the actual top. 50 is halfway between the crosshair and the top etc.

image.png

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On 12/7/2021 at 4:08 PM, Imposter said:

Games often lie about their zoom magnification amount, BFV had mostly the correct values but in 2042 it zooms in a lot more. I used 0% coefficient in BFV as well and for 2042 the same but increased my sensitivity so that ADS is a bit more mobile.  

woudnt that f up ur monitor distance view?

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  • Wizard
12 minutes ago, Angelofthefallen said:

Hello! I'm confused on how to convert my ADS sensitivity from Warzone to BF 2042
Here are my MW settings:  
https://www.mouse-sensitivity.com/?share=677aade1ecde2495950ce947b90084dc

400 DPI
7.33 Sensitivity
Legacy ADS Mouse Sensitivity
Independent ADS FOV
1 Scope Sens

You don't want to use 360 distance for ADS and scopes, it's in most cases even impossible.

Legacy is a bit tricky since it's based on a fixed FOV rather than your configured FOV, so what you need to do is this:

https://www.mouse-sensitivity.com/?share=108227b0d4096d69f1f74e4f66c98b3d

Make sure to set the same FOV in BF 2042 as you have in MW (90 in MW is 58.715507 for BF 2042), then set ADS and Scope to MDV 0% and the FOV in MW to 65 Hdeg 4:3 (this is the base for Legacy). This will output 1 for all scopes in MW (as you have it), and a calculated value for all BF scopes.

To make it easier you can set just the ZoomSensitivityAll value to the scope values if they are all the same like this:

https://www.mouse-sensitivity.com/?share=2766170d033d0a17b6a43796a3cc7278

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Just wondering about the FoV in general from BFV compared to 2042.

I was using 74 (which  is 90 HFOV) in Battlefield V but it feels kinda off to me on Battlefield 2042. Is that just my imagination or are the Field of Views different on this one?

 

Oh, and if I do use the converter do I need use 59 instead of the 74 displayed in Battlefield 5? because the converter says

Actual HFOV:
90.332395
 
and that's only when I do use 59.
 

If I do use 74 like I do use in game on Battlefield V it says

Actual HFOV: 106.520065 degrees

 

I'm kinda lost hereUnbenannt.thumb.jpg.48a1b6be0060451ec083ef0e3aa721a2.jpg

I'm pretty new to this, would be cool if someone could also tell me if I did the calculations here all right or if I am missing something. I'm playing with GstInput.MouseSensitivity 0.003000 on Battlefield V and with my old monitor used the 133 coefficient for UA which I usually have on. I have converted all this to Battlefield 2042 and my new Monitor which is 16:9, hence I do use 178 coeffienct there.

 

New.thumb.jpg.4b4f3f8bbaf942b1a1ab4785de0bfce1.jpg

Edited by Procc91
typo
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  • Wizard
10 hours ago, Procc91 said:

I was using 74 (which  is 90 HFOV) in Battlefield V but it feels kinda off to me on Battlefield 2042. Is that just my imagination or are the Field of Views different on this one?

Oh, and if I do use the converter do I need use 59 instead of the 74 displayed in Battlefield 5? because the converter says

Actual HFOV:
 

The field of view is exactly the same between the games. BFV shows you the horizontal 4:3 FOV to the right, not the FOV based on your resolition.

10 hours ago, Procc91 said:

I'm pretty new to this, would be cool if someone could also tell me if I did the calculations here all right or if I am missing something. I'm playing with GstInput.MouseSensitivity 0.003000 on Battlefield V and with my old monitor used the 133 coefficient for UA which I usually have on. I have converted all this to Battlefield 2042 and my new Monitor which is 16:9, hence I do use 178 coeffienct there.

You should in most cases keep the same USA setting. Say you go from a 4:3 monitor with USA 133 which means same movement to the edge of the monitor. You replace it with a 16:9 and keep the USA. You will now still have the same movement to point on the new monitor where the edge of the 4:3 monitor would have been, so in essence you keep the same sensitivity, but see a bit more on the sides.

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i just lost my premium could someone please tell me what 1.035670 on 450dpi for all my ads's would be but on 400 dpi? i really didnt want to need to repay my subscription just for that value.. 

i only need that " 1.035670 " on 450 dpi converted to 400 dpi..  my mouse sensitivity is GstInput.MouseSensitivity 0.027513 on 450 dpi which converts to GstInput.MouseSensitivity 0.031577 on 400 dpi. now all i need now is to get the ads values for the 400 dpi conversion. if someone could help me, would mean the absolute world!

GstInput.SoldierZoomSensitivity10x00 1.035670
GstInput.SoldierZoomSensitivity1x00 1.035670
GstInput.SoldierZoomSensitivity1x25 1.035670
GstInput.SoldierZoomSensitivity1x50 1.035670
GstInput.SoldierZoomSensitivity2 1.035670
GstInput.SoldierZoomSensitivity2x00 1.035670
GstInput.SoldierZoomSensitivity2x50 1.035670
GstInput.SoldierZoomSensitivity3 1.035670
GstInput.SoldierZoomSensitivity3x00 1.035670
GstInput.SoldierZoomSensitivity3x50 1.035670
GstInput.SoldierZoomSensitivity4 1.035670
GstInput.SoldierZoomSensitivity4x00 1.035670
GstInput.SoldierZoomSensitivity5x00 1.035670
GstInput.SoldierZoomSensitivity6x00 1.035670
GstInput.SoldierZoomSensitivity8x00 1.035670  

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